Procedural gold shader rendered in cycles with material nodes. Includes CG Alpha shader totem.
NERDGASM! I almost wet myself when I seen this shader. Thanks4sharing.
that was a life saver one and highly customizable, I use it for any polished metal with different variations
I'm new to PBR materials and am trying to create various metals, I have a few questions that may seem obvious but I can't figure them out.1 How do you change the input/output socket types on node groups? And 2 on a few of your math nodes, such as the power node, you only have one input socket while I have two, (one being the input from the invert node, and the other being a factor input) how do I get rid of these? Thanks
This is so good! I love all your shaders.