Updated procedural leather shader rendered in cycles with material nodes.
Includes new CG Alpha shader totem.
Looking great !
Darn, looks lovely, can't fault it!
this is good..thanks!
You're welcome :D
Awesone leather material !
I saw bitmap leather textures that didn't looked that good !
thx for the material
That rocks! Thank you!
Exactly a proper leather shader. Thank you for the good blends.
Glad you like it :D
Awesome texture! I tried it out by making a book https://imgur.com/UyrNQaT. And that's just 150 samples.
Nice job :D
I am sorry but I am ignorant ; How is this applied to or within, Blender, using 2.76+ ? I'm just so stupid.
These instructions assume that you have some object modeled in Blender upon which you want to apply this Leather shader in Cycles. From the File menu, choose Append. Navigate to the .blend file you downloaded containing the Leather shader. Within the NodeTree folder, select Leather. Now, you will have a new Shader in Cycles, like Diffuse or Glossy, which you can apply to your object. When you add nodes to the Cycles material for your object, you will find the Leather shader under "Group" in the popup menu. Hope this helps!
Just... WOW! I opened the node editor to check, and saw the group and was like "let's see what's in this group, shouldn't be too much"... a few seconds later I was laughing because I had no idea what I saw anymore xD really good job!
That's pretty freakin' awesome! Thank you so much for the share!
No problem ^^
Excellent job ;D Thank you for the share
Great Job and thanks for sharing! Just one question... I'm looking at the .blend but I don't see any lights or environment map in the scene. How is the render not completely black?
Very usefull, thanks!
Wow, What a pretty shader.
Thanks a lot. This is very good.
Nice, It looks quite realistic!