An X-Ray Shader node group to add an x-ray like effect to any closed object. The results are unpredictable when used with open objects or objects with overlapping or intersecting faces. There are controls allowing the effect to be customised to suit your object. It could also be used to give a hologram effect to objects in sci-fi scenes.
Please Note:- Only the first example object is included in the blend.
The node group inputs.
Color: Controls the overall hue of the x-ray effect; the value and saturation are set within the shader group.
Edge Tightness: Higher values pull the variation in colour of the x-ray effect towards the edges (Areas perpendicular to the camera). Values below 1 give a more solid look by spreading out the colour variation, values below 0.5 will fade the effect to white.
Volume Multiplier: Use this multiplier to scale the volumetric component of the shader to the size of the object. Set to zero to remove the volumetric element.
These instructions are also contained within the .blend file.