Procedural onyx shader rendered in cycles with material nodes. Includes CG Alpha shader totem.
Thanks, I'm uploading a rough concrete shader and a galvanized steel shader at the moment :D
Awesome! I'd be really interested in learning how you make all of these.
If I was to create a tutorial, would you be interested in my overall workflow when creating a shader, or the creation of a specific shader?
I'll give you the link once it is up. It might take a while because I've never written a tutorial before :D
I might not be able to do the tutorial anymore because I don't have a website to host it on. :(
Skin shader? Is that even remotely possible to get right without actual body textures?
I was planning to write an article rather than a video, but a video on the creation of procedural shaders might happen soon if enough of you guys want it :D
I really love all of your materials man! Keep up the awesome work!