Procedural rusty metal shader rendered in cycles with material nodes.
Nice work, i'll try it out :3
Thank you so much!
It looks realistic. Especially considering the fact that it's procedural with no image texture. Nice work.
iF THERE ARE NO IMAGE TEXTURES HOW DID THE FILE GET SO LARGE?
It contains a hdr for realistic lighting.
I think it would be best to remove it in the published blend.
CHILL CAPTAIN CAPS!!!!!!!!!!!!!1111!!1111!1!!1!!!!!
@reg661 16mb? Thats not large?!
Probably his cap is 50mb (Monthly) :P
Ok, I know this is a noob question but how do I use this in Blender?
Damn, very nice!
Hi. I am beginner in Blender. Your work is amazing to me. I would love to credit you. But in most cases my experiments or short intros have only some seconds. How to credit you? Can I order all your materials somewhere? I will pay for it. I would prefer to pay money instead of thinking about drawing text into any rendered frame. Thx
thanks a lot