Textured (diffuse, normal, specular) sausage, bread, and cheese. Models are relatively low-poly.
Textured food models like low-poly sausage, bread, and cheese can look surprisingly realistic when the diffuse, normal, and specular maps are balanced well, especially in close-up scenes where surface detail matters more than geometry. Subtle specular highlights on cheese or a soft normal texture on bread crust can instantly add depth without increasing polycount, which is useful for stylized menu or café-style environments. That kind of approach also fits nicely in projects inspired by real-world dining references, even something as specific as checking harvester drinks menu 2025 prices for authenticity in a themed render.
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