Spherical Gradient Node

  • May 26, 2015
  • 1 Like
  • Blender 2.7x
  • Render: Cycles
  • Creator: Joster
  • License: CC-0
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The 1D node turn a linear gradient into a spherical gradient. It can be useful for bump mapping. Adding it after any gradient texture to get a more bulgy look.

The Tile node take a 2D input (UV). It can quickly generate an interesting result, but also more limited. It has some known limitation i.e. changing the DiagonalScale parameter will also changes overall position, thus preventing using two same tiles with different diagonal scale.

Both of these node are composed by built-in node, so they can be used with GPU rendering. Hope you find them useful : )


  • HelloHiHola profile picture

    I think this is something that I've been trying to do and failed at but I need a Node Setup example how to use this!

    Written March 14, 2016
  • Joster profile picture

    here is a really simple setup. link

    For the 2D node, first, create a plane and reset its uv, then plug the UV coordinate into the UV input of the 2D node, and link the height output to the height input to the bump node.

    Written March 20, 2016