Triplanar mapping - automatic seamless UV material for Cycles

  • March 23, 2015
  • Blender 2.7x
  • Render: Cycles
  • Creator: oswierad
  • License: CC-0
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Triplanar mapping is an automatic technique of generating texture coordinates. It is particularly useful for landscapes, rocks, trees and other objects with dense, organic patterns.

It is projecting textures from front, top and side, then blending between them.

Node setup:

Individual texture can be chosen for each direction (e.g. snow from the top, rock from the sides).

Usage: just use the Triplanar material. In the node editor, change Scale in mapping nodes and replace texture images.


  • Adder1812 profile picture

    Awesome. Thank you!

    Edited March 24, 2015
  • reidh profile picture

    Wow, new tech. I just found out.

    Written November 24, 2015
  • dlprentice profile picture

    Thanks for this! Amazing you can do this. How did you figure it out initially?

    Written June 23, 2016
  • goab profile picture

    Awesome. Does anyone know if Blender has a dedicated node for this yet? Also is there a way to group this with a single image input so that you can output to the principled shader without having a massive node tree?

    I have been following Star Citizen development and this along with custom normals for bevels and decals is a significant part of how they accomplish amazing visuals.


    Edited April 02, 2018
  • Simondo profile picture

    Works in 2.81 Eevee too! Thanks man, you're awesome :)

    Written November 19, 2019