Camaro, Car, Low-Mid Poly, Hand Painted Fan Art

  • March 19, 2015
  • 340 Downloads
  • 2 Likes
  • Blender 2.7x
  • Render: Blender Internal
  • Creator: Stevenb
  • License: CC-BY-NC-SA
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Description:

Hello fellow blender users! I have been working on my skills in blender and thought perhaps this blend might be good enough to get approved. This blend was created following a two-part tutorial by Karan Shah, which you can find here:

Part 1: Modeling

Part 2: Texturing

In The first part of his tutorial you can download his version of the model without the texture.

Although the tutorial used Gimp for texturing, I hand painted this model in blender. The texture is included. The scene is not set up to render. You will need to add lighting etc.

Please let me know how I can improve. If you like this style of modeling/texturing, let me know and I will upload more. If you have any cars/vehicles you would like me to model in this style, let me know and I will add it to my list. Questions and comments welcome. Enjoy!

I have to switch the shading mode to Shadeless in the sketchfab preview. If anyone knows how to fix this please let me know. Thanks!

Comments:

  • CaptainRex profile picture
    CaptainRex

    Thank you! One update would be helpful rear view mirrors and wheel textures. But other then that it is awesome =) I would love to have more like it! I would love to see FORD Mustangs and DOGE Charger/Challenger! I am following you.

    Cheers!

       Captain Rex
    

    P.s. could you possibly save it under a lighter license? It is not necessary but would be nice. Rex

    Written March 20, 2015
  • Stevenb profile picture
    Stevenb

    Wow! I am amazed at the response I have received from this model. Rear view mirrors is a nice suggestion. My personal preference is to leave them out, since it only adds to poly count and isn't necessary to convey the type of car you are creating. Still, I looked at a few models on sketchfab that were similar to mine, and I believe I found one with low-poly and still nice looking rear-view mirrors, so I will consider adding them in the future. Wheel textures is something I have already started to address in my next model. I liked the look of a pure black with this model, and so left it as such (plus I was lazy :D).

    I will add the mustang and charger to the list. I have a few untextured models already completed, and they could use some love. After that I have a model in progress that I may finish. I may expedite your request though :D. Still it will be some time as I work a full time job and do this in my spare time.

    As for license, I did think about it a lot before I used it. My thoughts were, with some of my upcoming models, I may at some point use them myself, perhaps commercially in some way. I would hate to lose rights to my work in the event I decided to use it. I am very inexperienced with this whole licensing thing as well, so this was more of an err of caution. Perhaps if you explained the potential benefits and drawbacks of a lighter license I would be happy to oblige. This model in particular I do not entirely consider to be my own. I did everything myself of course, but the design and steps of the modeling process belong to the tutorial's creator in my opinion. This license helped to prevent use of this model in ways he may not have intended.

    Thank you for your very kind and encouraging response. I will try not to disappoint :D.

    Edit: Is there a particular year that you like best for your models? Like a 1966 mustang etc? Often times I can find more than one blueprint. If not I will select one at random.

    Written March 20, 2015
  • CaptainRex profile picture
    CaptainRex

    Umm, well I do not rely care about what year they are so just pic one at random! And about the license it is always good to err on the side of caution! But I think that if you give credit to the idea giver you will be safe on that front. If you use a CC-BY-SA you still have full rights to your model and the user must give you full credit in everything he or she dose with it. But all of us who want to use in our games and such can use it (giving you full credit for your work) =) I hope this was helpful. Thanks for the grate car, and happy blending!

    Cheers,

        Rex
    
    Written March 20, 2015
  • Stevenb profile picture
    Stevenb

    No problem. I will consider different licensing, but no promises :D. Keep in mind that the auto makers themselves own rights to these designs and vehicles, and in some cases can come after people for using them commercially without permission. For a small indie developer it is unlikely, but it still should be in the back of your mind before you use these. Keep in mind you can still use my models in your games, just not commercially with this license.

    Thanks again for your response. I will select some designs and get started on your models when I have time :D.

    Written March 20, 2015
  • Devenci profile picture
    Devenci

    I watched both parts from Model to Texturing. The part about separating the car into parts to enhance the color is quite good! I will refer. But I was wondering what software you did them on Fun games? I'm only exposed to photoshop and don't know what application you did it on?

    Written January 24, 2024