Piano Finish Material

  • March 19, 2015
  • Blender 2.6x
  • Render: Cycles
  • Creator: Saiyan
  • License: CC-0
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This is a piano finish material node with crisp reflections. The story behind this blend is quite interesting. I was looking for a good car paint material on blendswap. I found two and downloaded them. But then I realised that for good quality renders they required external images or studio setup. I did not want to depend on external sources for my renders. So I decided to create my own car paint material independant of external images and with good reflections. Experimenting with various nodes I found glossy shaders were the most useful. So I arranged them in several ways and for three hours I kept experimenting with them. Finally, I got this material in my final attempt. I was unsatisfied with it as it was way too shiny and unrealistic for a car paint but then suddenly a piano commercial turned up on my television. I realised that the piano had the same kind of material that I had created. It was shiny and very reflective.

In this way, a failed experiment turned into a useful material. A glossy shader named "Black intensity: is present in the node tree. Tweaking its roughness will allow you to set the shininess of the black reflection on top of the base coat. A single RGB node controls all the variations of the base coat which is green in the preview. I hope you like this material and it proves useful to you. No need to attribute me in any project in which you use it. It is totally yours and you can do anything you want !!! :D


  • Aurum profile picture

    Wow, man, good shader. I look, over there, where nodes, used node black intensity, where i can find this node?

    Written March 27, 2015
  • Saiyan profile picture

    @Aurum Its just a glossy shader that I renamed for its function. It controls the intensity of black and the saturation of the base colour into it. That is why I renamed it as "Black Intensity" so that the people who download it will be able to tweak the finish without much hassle.

    Written March 28, 2015