This is a Playstation Portable (PSP 3001) I created out of bordom. It is most likely the very first psp 3000 series that has ever been modeled via open source/free download. The textures were made by me via photoshop which are 2 PNG files with alpha channels and a jpeg image file that I also made in photoshop for the XMB display. It has freestyle of a 1.000 line thickness and a new custom light/toon shade material setup I made to give the psp a more cartoon hand drawn look (Rederer View Port and Final Render for better results). Nodes were used in composite for light and screen glow.
-UPDATE 1(5/27/2015) - I almost forgot... To make the toon shaders look 2-Tone Shaded (eg. like an anime or cartoon colored illustration) then all you have to do now is just select the object and in the material tab, select the material you want to apply the effects (eg. if you want to change the main body of the PSP then the material you need to change is "Body 1"), and go to the shading options of the material and change the "Translucency" to "1.000" (Translucency- Amount of diffuse shading on the back side of the material used object.)... You won't be able to tell in the texture viewport mode but once you render or go to render viewport mode you will see the difference. * Render Engine: Blender Internal Render (BI) * Poly count: Verts 112,020 Faces 110,942 Tris 221,324 * Total Objects: 7 (2 Mesh Objects, 1 Empty Object, 2 Camera Objects, 2 Lamp Objects) * Scenes Used: 1 * Visible Layers Used: 1 * Animation: None * Textures: Yes (Packed) * Node Setups Used: 3 Compositing Nodes (1 Render Layer, 1 Glare Node, 1 Composite Node)
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