So this is a new mech I made for my own personal game project that I still need to texture. Since I'm not verry good at texturing I tought it might be good practice for others as well, but if you'd like I could upload a textured one if it turns out to be any good.
anyway, about the mech.
<ul><li>It's big</li>
<li>steel</li>
<li>it has a flamethrower, minigun and a couple of HMG's on top</li>
<li>it's 160 855 verts</li>
<li>159 098 faces</li>
</ul>and that's about it. Please let me know what you think about it, and ofcourse if you have any ideas how to improve on future models I would love to hear about it.
my god I'm an idiot, completely misunderstood you :) but thank you for the compliment
thanks a lot man, still working on the textured one, gotta learn how to paint
what will you choose for texturing? it's internal from blender or you use external application (photoshop, gimp, etc), or both of those ?
well currently I'm teaching myself to bump map, so I use external programs (gimp in my case).
noice =3