This model contains a set of RCS thruster nozzles and plumes of hot gas at a number of different detail and poly levels. Moving from right to left in the image there is a small RCS thuster at low poly, then medium poly, then high poly detail level, then there is a large thruster (for some sort particularly large spacecraft) and then 3 main engine nozzles, all three of them high poly with the one at the far left having a more detailed plume. The objects in this model are ready for animation and can be scaled to "switch the thrusters on and off", each plume is parented to a nozzle so moving the nozzle will allow the nozzle and plume to be fitted onto a space craft model. A text file within the zip archive explains how the thrusters can be fitted onto a ship and how they can be animated. Also included is a "cluster" object, a number of thrusters fitted into a bay which can be closed to protect them during re-entry or atmospheric flight, there are three clusters included, one with yellow flames, one with blue flames and one which has been animated to show how it can be used. The text file also explains how to alter the colour of the flames.
The thruster nozzles are textured meshes, the flames are smooth conical meshes with a displace modifier and some alpha texturing applied, the doors on the clusters are constrianed so that opening the master door causes the opposite one to follow.
This model renders in blender internal, not cycles, it is very fast to render so people with more powerful computers could turn up the subsurf modifier on the flames to make them a little more detailed. The render shown here was produced from the file exactly as it is when you download it, other than the camera position being a bit different.
This file should be very helpful to anyone modelling, and especially animating, a spacecraft.
Feel free to use these thrusters, flames, plumes and nozzles in your own animations or renders but please credit
"Send in the Jagdpanther on blendswap" and provide the URL of this page.
NOTE: This technique worked really well back in blender 2.65, but if you're opening this in the latest blender versions you'll need to, in the "Shading" part of the "Render" tab of the "Properties panel", set alpha to "sky" not "transparent". Otherwise the transparency of the plumes just becomes plain white.
Thanks
good job Jagdpanther well done, but how to select the objects please? because we can not do anything else
Please explain exactly what you are trying to do and what your problem is? You can make the unselectable stuff selectable again just by clicking on the little arrow icon next to each object in the outliner so that the icon turns into a white arrow, but you shouldn't need to. Full animation can be done just by moving around the thruster models (the flames will follow them as the flames are children of the bell nozzles) and you can scale the empties for each flame to make them turn on, turn off and vary in size as they are used.
You can see here how I used your establishment .
https://youtu.be/sIkb6PIIFY4?t=16s
your name will be mentioned in the final generic
thank you again
In the vtol two engined vehicle at 1:23 ish and later points, and the engines at 2:13 being used as particle cannons? Glad to be of help.
not only the new version of the robot at the beginning and that helped me ^^ especially the animation that made me a lot of time, thank you. I sadly discovered after making your blend the aircraft.
Hello After 3 years of work here , before the last version of the clip I've realized thanks to your sharing that I have on many hereby amended ^^ does not hesitate to give me all the notes and tips on things that could improve the final version. Wishes that you write your real name in the credits ? https://youtu.be/TzLQxi8qfcE
i would love to use this on a submarine I'm working on but it in cycles and i don't use the blender render and if you want to know why i want to use this on a sub it's because its a hybrid of a sub and a battle ship and its 2.5miles long so i need something with a lot of umf with it
"Shading" part of the "Render" tab of the "Properties panel", set alpha to "sky
seems this is not possile in blender 3.x...
Awesome! Thanks for share!