Robot Eye/Grenade

  • December 21, 2014
  • Blender 2.7x
  • Render: Cycles
  • Creator: z1Rome
  • License: CC-BY
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Something I made as an exercise last night. I was thinking another grenade concept but it would make a cool robot/cyborg eye too :) I've never done retopo within Blender (usually 3dCoat) so I wanted to wrap my head around it and quit relying on other software. It's not a bad workflow once you get all your hotkeys down. Original sculpt was around 2 million faces. This one is about 1200 faces. While I could have just reshaped a polysphere I went ahead and did a retopo then smoothed my mesh out with a modifier after getting it as smooth as I could by hand. Baked my Normals and Occlusion with X-Normal because I'm still not happy with Blenders baking. Did my color and texturing in PS. Cycles render. Hope you like it :)


  • z1Rome profile picture

    I'll probably round out the front of the mesh a smidge when I get a chance. If you have a good eye you can see it's a little warped. It's bugging me :)

    Written December 22, 2014
  • rileyripa profile picture

    Helicopter grenade from HL2?

    Written December 22, 2014
  • z1Rome profile picture

    Ha, no idea. Haven't played that game in like 10 years :)

    Written December 22, 2014