Horse.
Desc: BaseMesh 5k poly, subdiv 3level via displacement map. 3 map included: color 2k, normal 2k and displace 1k (16bit).
Extremely well modeled and well lit, too, with only a mane to be added.
hi man i want you to give me your email because i have a job for you because you object looks very cool
it is not 5k tris, its 10k before subdiv. anyway, thanks for sharing.
wow a horse and also with Texture, beautifully made cool