Knight medieval no textures

  • November 02, 2014
  • 2,411 Downloads
  • 6 Likes
  • Blender 2.7x
  • Render: Blender Internal
  • Creator: DmytroKovkun
  • License: CC-0
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Description:

Medieval knight model without textures and rig. near 20k polys. Fell free to use any way you want

Comments:

  • tawdry profile picture
    tawdry

    Very nice I will try rig it

    Edited January 02, 2015
  • DmytroKovkun profile picture
    DmytroKovkun

    Thanks, would be great if you do it)

    Edited January 02, 2015
  • ErfinGames profile picture
    ErfinGames

    Thank you! Wery good!

    Edited January 29, 2015
  • DmytroKovkun profile picture
    DmytroKovkun

    You are wellcome. I am glad you like it)

    Edited January 29, 2015
  • neolele profile picture
    neolele

    Very nice! I'd like to import it into Pepakura for print and build it. does anyone know if there is any way to reduce the number of faces? It's giving me 57654 parts right now.... O_o Thank you!

    Edited March 18, 2015
  • DmytroKovkun profile picture
    DmytroKovkun

    You can siply delete edgeloops manualy or use decimate modifire with UnSubdivide option. Actualy i have a low poly version without applyed SubSurf modifire. Have to learn how to reload .blend here. If you will build this model, i will be happy to see some photos how it looks

    Edited March 18, 2015
  • neolele profile picture
    neolele

    If I'll ever build this model, you'll be the first one to see it, of course! Let me know if you can reload the low poly version. Btw I'll try to do as you said, but I'm not so skilled with 3D programs ;)

    Edited March 19, 2015
  • SirKaz profile picture
    SirKaz

    Looks awesome man. I can rig and animate it, just wish I knew how to texture it :P

    Edited November 29, 2015
  • Valar05 profile picture
    Valar05

    Very nice! I was having some issues figuring out how to make the the segmented tassets on my own knight character, but after checking out yours, I saw your use of the Mark Sharp tool with edge split modifier, and completely had my mind blown. I love how much that simplified my mesh, allowing me to smooth out a lot of janky topology, and keep it all connected.

    Edited March 05, 2016
  • DmytroKovkun profile picture
    DmytroKovkun

    It is great to hear, that this model helped you to learn something and improve your own skills. I love blender community for this - it is always open for sharing, it really helps to grow as an artist

    Written March 15, 2016
  • mmza profile picture
    mmza

    spasibo tebe, bolshoe chelovecheskoe spasibo!

    Written September 14, 2017
  • Myshu profile picture
    Myshu

    Very cool! Perfect piece for the set I'm building, thanks!

    Written July 19, 2018