Rigged Car Staff Pick

  • October 14, 2014
  • Blender 2.7x
  • Render: Cycles
  • Creator: eracoon
  • License: CC-BY
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This is my first ever rig.

Its a very simple but functional one.

The wheels spin automaticaly in the direction of motion when the rig-cage on layer to is moved on its X axis. The steering wheel and front wheels can turn by using the steering controller on layer 3Also the doors, front trunk and motor trunk can open can be animated with the controller on layer 3Transparent windows and a basic interior with dashboard finishes it. There is a simple odometer and a navigation screen although non functional yet.

All the items are in different layers to better manage it all.

The car model itself is on layer 1, the rig on layer 2 and the rig controllers on layer 3.Have fun and feel free to give positive feedback :)check out the devblog about this car on my website


  • axel79 profile picture


    Edited October 17, 2014
  • eracoon profile picture

    my thought exactly!

    Edited October 17, 2014
  • ShalowreleGaming profile picture

    I can't seem to download your rig. IT takes me to a chrome page that just shows me a bunch of letters and numbers. Plz help

    Written June 12, 2017
  • Medliix profile picture

    Hello, I appreciated this work. Would you have an idea to make rolled the vehicle in a normal way?

    (Sorry from my bad English)

    Edited October 18, 2014
  • eracoon profile picture

    Hi, Not sure If I understood correctly. If you mean making the car move and the wheels turn on layer 2 there is an object called car-box. that is the main object to move the car. Moving it forward or backwards on its X-axis will make the car drive forward and backward with the wheels wheels turning. With the controller object on layer 3 yo ucan control the different aspects of the car. the steering control makes the front wheels and the steering wheel turn left and right. the other controls are for the doors, bonnet and trunk.

    I hope this helps.


    Edited October 19, 2014
  • mark117h profile picture

    Really nice model and detail, Downloaded to take a look at it, Plus to further my own knowledge of using Blender ;-], Cheers mark117h

    Edited October 18, 2014
  • eracoon profile picture

    thank you. I hope you'll learn something from it. If you have have any questions, feel free to ask.

    cheers Jim

    Edited October 19, 2014
  • FayZee profile picture

    Wow! Lovely model and very clear explanation on http://www.racoon-media.nl/first-car-rig/ about all the work you did.

    Edited October 19, 2014
  • eracoon profile picture

    Thank you. Its fun to do and explain how I did it. I'm glad you like it

    Edited October 21, 2014
  • nanobug profile picture

    Great low poly model. Rigging looks good. But for some reason I have not yet worked out, the wheels appear to rotate when you rotate the car-box on the z axis (turning corners). Or on the y axis (going up hills). Even when the car-box is not moving on the x axis. The transformation constraint on the wheels looks fine, so I don't understand why the wheels are turning when the car is only rotating.

    Also, I parented the controls (steering, doors etc.) to the car_box, and placed it behind the car so when the car moves, it follows. I have seen this as common practice in several tutorials.

    Edited October 24, 2014
  • eracoon profile picture

    Thank you for your message nanobug. To be honest I have no idea why the wheels are rotating when turning the car-box on the Y or Z axis. I guess maybe that on the z axis the x position changes a bit and the the constraint 'feels' this. But in principle... when the car make a drives around a corner or drives uphill... that should not be noticable since the wheels turn allready from the forward motion... right?

    As for parenting the controls to the car-box... you are right. I forgot about that when I was making the renders. thanks for mentioning.

    do you have an animation to show from the rotations of the wheels?... or any other cool stuff you' re making with it :)


    Written October 27, 2014
  • Biocasm profile picture

    im sorda a newb at this but i cant get the rig to work

    Written November 02, 2014
  • beeguyp profile picture

    can sombody tell me how to sculpt or make a rig please im new at this. nice rig by the way

    Written December 02, 2014
  • eracoon profile picture

    thank you :) As for the rig thing. Check out cgcookie.com. They have amazing tutorials about rigging and are very nice people

    Written January 22, 2015
  • beeguyp profile picture

    how do i do that

    Written December 03, 2014
  • Mokokow profile picture

    Wow Amazing

    Written December 15, 2014
  • eracoon profile picture

    I know, right! I love it also :D

    Written January 22, 2015
  • DrakeEnson profile picture

    Fantastic work I have to say. Great model for game developers like me

    Edited January 17, 2015
  • eracoon profile picture

    thank you. I had programers in mind when I created this. Although its not created specificaly for games or such, more like a test.

    Written January 22, 2015
  • eracoon profile picture


    I guess to make it work in blender internal you have to change the materials. Unfortunately my planning does not allow me to convert it.

    Written January 22, 2015
  • david52rojas profile picture

    Hey, can you do a version of this model in blender render???

    Edited July 29, 2015
  • K4CP3R1312 profile picture

    Do you know how to use blender? I converted that without any problems...

    Written February 28, 2016
  • FAS55 profile picture

    This is amazing Thanks

    Written January 05, 2016
  • K4CP3R1312 profile picture

    Great rig :3

    Written February 28, 2016
  • mahmoudcouscous profile picture

    amazing !!!

    Written July 26, 2016
  • Nearoo profile picture

    Hi. Can you tell me how I would duplicate this? I would like to create a street with many cars on it. I thought that an array modifier together with a curve modifier would do this. However, if I only select the box, the car model won't be duplicated. Similarly, if I select the mesh, the box and the tires won't get duplicated. If I merge the mesh, either the cube gets solid or the car wired.

    Any idea on how to do this?

    Written March 10, 2017
  • MeatSheeld profile picture

    @Nearoo Basically what I would do is delete everything but the car. Resave that file. Then append (f1) it into the scene where you planned on making the street and repeat the process until you get as many cars as you want.

    Written April 14, 2017
  • eracoon profile picture

    sorry about the delay. To be honnest I have no idea how to solve the question you have. One way to do it I guess would be by making a group of the whole setup and instantiate it... question is tho... do you really need the whole setup for a street with many cars on it? I created this based on some tutorials I found on CGCookie. maybe you can check these out and adapt what you need to you project.

    Wish I could be of more assistance but I made this more than 2 years ago. I kinda forgot about the details a bit

    Written April 24, 2017
  • Jostiuk profile picture

    "This is my first ever rig. Its a very simple but functional one."

    I can't even make a rig without automatic weights, THIS IS NOT SIMPLE!

    Edited October 06, 2017
  • isaaclazlo profile picture

    wo thats so cool

    Written January 26, 2018
  • RaghavaM profile picture

    Why don't you make a tutorial on YouTube on how to make it?? It will be helpful for many and you'll also make some reputation as car rigging in blender is one of the most searched topics of blender.

    Written May 25, 2018
  • eracoon profile picture

    Good idea. I will look into that, thank you for bringing it up

    Written June 05, 2018
  • SDD33 profile picture

    Great Job on the Rig!!! It is a great simple low poly car!! Check out what I did with it here: https://www.youtube.com/watch?v=ajuLL-p8qtk

    Written December 07, 2019
  • Brownesss profile picture

    what a great model rig !! thanks for sharing. I learn alot from this, just like in Maya (because Iam newbie in Blender). now I can make my own bus with controller. Thank you!!

    Written March 18, 2020
  • James4TheWynne profile picture

    i cant believe this is still here. I used to want to do animation so bad in 2015 and now I am in my second year of studying it in uni and I decided to go down the rigging route and I remembered how good this rig was! Cant believe I found it

    Written June 08, 2020
  • sarath557 profile picture

    great model thanks for sharing

    Written August 25, 2020
  • yrraaakkk profile picture

    good work maann!! THANKS FOR SHARÄ°NG

    Written March 13, 2021
  • Ice_creamy550 profile picture

    Really great model! I have one question. It is probably a simple fix, (I'm new to this stuff) but why do i get the effect of the transparent glass when the camera is in the car? I thought it was just for the glass material, but it also has the effect for the rest of the interior of the car.

    Thank you for sharing!

    Written January 11, 2022
  • Sofue02 profile picture

    you still awake?

    Written March 12, 2023