The TriRoad Warrior a mid poly game ready model. Created with Blender 2.71, although cycles were used to bake the textures, blender internal is used for the renders. All texture files used are packed into the .blend file.
</ul>Faces 69.1kVertices 73.1kTris 135592
The model is pretested within Unity game engine and the free beta assets Car scene.https://dl.dropboxusercontent.com/u/150707256/TriRoad%20Warrior/TriRoad%20Warrior.html
If you wish to setup the model in a similar way follow the basic steps outlined below.
Either open or import the http://u3d.as/content/unity-technologies/sample-assets-beta-/6ft selecting vehicles category within the project folder, create a new folder for the trike. With this new folder open, create a new subfolder Textures import all the textures used on the model, creating another folder for the model, import the model.
Drag the model into the scene and set it to zero on all axes. Rotate the model on the Y axis 180.
Before attempting to use the model a number of steps are needed
<ul><li>Select the frame and set the y -00.3</li>
<li>Select the Axle_Rear brake line and set the Y -00.3</li>
<li>Select the TriRoad_brake_callaper and delete</li>
</ul>Now you may follow the car txt guidelines within the sample assets vehicles car.