Fire Simulation #2 (Cycles)

  • September 16, 2014
  • Blender 2.7x
  • Render: Cycles
  • Creator: Stalk
  • License: CC-0
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My second example of the Volumetric material rendering is for clarifying more how it's done, in a way to achieve a good looking smoke in Blender using Cycles.

Resolution of smoke is 80 divisions + 1 High resolution division. The flow source is particle system, and the value under "set size" is x3 the defualt value.

Note : It's meant by "set size" in Smoke setting, the actual size of every particle emitting in smoke simulation cells.


  • ericblender7 profile picture

    this is cool....I feel that maybe you would have reduced the color of the smoke coz its too dark. but this is a good start...

    Written September 18, 2014
  • Stalk profile picture

    Yes, thought that too... I've fixed the darkness issue through adding a RGB Curve node to the color attribute of smoke and shifting the curve a bit upward, now the control of the smoke's brightness/darkness is through this curve. (Uploaded the fix)

    Edited September 18, 2014