Basic Cycles Explosion

  • September 14, 2014
  • Blender 2.7x
  • Render: Cycles
  • Creator: JoshJ01
  • License: CC-0
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I'm SOO excited that Blender 2.71 allows smokesims to be in CYCLES! I know a lot of you are raving over this new feature as I am, so I decided to demo it, by making a basic explosion in Blender Cycles. The principle here is use this domain material, and just give the object a quick explode (for the debris,) and a smoke simulation, set to flowing from the particle system.

Oh, and a tip I figured out: after you're done creating your explosion, add a solidify modifier to your object; it will make your debris look more realistic.


  • Chaspen11 profile picture

    If i try to use cycles render. it doesnt render all the way.

    Written September 30, 2014
  • JoshJ01 profile picture

    Are you using 2.71? I don't know why it wouldn't render.

    Edited September 30, 2014
  • JoshJ01 profile picture

    I bet it corrupted the file when you downloaded it. Try putting all of the objects into a new file with cycles render and then set the samples at a hundred. It shouldn't happen to any new downloaders.

    Edited October 01, 2014
  • mrplinsky profile picture

    Hello maybe cycles smoke is not available with GPU render? It's ok if you use CPU with this file.

    Edited January 29, 2015
  • varsovie profile picture

    Yep GPU CUDA render doesn't render flames and smoke even they are visible in preview. After switch to pure CPU rendering is fine but of course it takes much longer time. Cool anyway mate.

    Written January 30, 2016