Flexible car paint shader NodeTree

  • August 26, 2014
  • 3,023 Downloads
  • 0 Likes
  • Blender 2.7x
  • Render: Cycles
  • Creator: mackanov
  • License: CC-BY
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Description:

I wanted to create a more flexible car paint "shader". Import the NodeTree from this .blend file to use it.

You can set difuse color, difuse absorption color, pearlescent color and particle size, metallic color and particle size, pearl/metal mix (particle bias) and clearcoat color. You can also plug the Displacement map output into the displacement to get an "orange peel" look, and set both the amount of the effect and the size of the map (Rugosity and Rugosity Size).

The blend file contains the NodeTree, so if you open it you won't see anything.

Comments:

  • celinex profile picture
    celinex

    the blend is empty!

    Edited August 29, 2014
  • mackanov profile picture
    mackanov

    You have to import or append the NodeTree into another blend.

    Edited August 29, 2014
  • chebhou profile picture
    chebhou

    thanks

    Edited February 04, 2015
  • GloriaTheAnimator profile picture
    GloriaTheAnimator

    there is no material in here wtf

    Written September 16, 2018
  • GloriaTheAnimator profile picture
    GloriaTheAnimator

    i append there is no material why are you putting up an empthy blend file here

    Written September 16, 2018
  • Matrix1 profile picture
    Matrix1

    nice and pretty-cool

    Written January 19, 2019
  • MitiBATTLE220 profile picture
    MitiBATTLE220

    LIKE! the blend is fully empty, but you created custom shader!

    Written June 06, 2019