• August 20, 2014
  • 1 Like
  • Blender 2.7x
  • Render: Blender Internal
  • Creator: julien.duroure
  • License: CC-BY
You must be logged in to download.


Complete rig :

<ul><li>Own UI</li>

<li>FK / IK switch</li>

<li>Snapping FK-&gt;IK and IK-&gt;FK</li>

<li>Foot roll, toe pivot</li>

<li>Scratch and stretch for body</li>

</ul>Retrieve features on this video : EggMan V1.0 features


  • FayZee profile picture

    Good rig. I played about with it. Feet and legs work well, and his body flattens down and and stretches up. He's cute.

    But I noticed that when I stretched him upwards so his body got very thin, the body came away from the tops of the legs leaving a gap. Is there anything I can do to remedy this, so that the tops of the legs stay attached to his body?

    Written August 21, 2014
  • julien.duroure profile picture

    Thanks for your feedback. I will try to find a solution to add your requirement in a future version

    Written August 27, 2014
  • FeralMan profile picture

    Thanks Julien, i'm training to create rigs like yours, with snap IK-FK system, custom button for visible layers in tool many, and auto stretch , can you suggest me a tutors.

    Written September 06, 2014
  • julien.duroure profile picture

    Hi FeralMan. Humane Rigging from is a good start. I don't know if there are some resources for snap IK-FK &amp; custom button. Analyse all rigs you can find !

    Written September 28, 2014