Racing Assets v1

  • August 10, 2014
  • 1,776 Downloads
  • 4 Likes
  • Blender 2.7x
  • Render: Blender Internal
  • Creator: eracoon
  • License: CC-0
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Description:

the Racing Assets.

It's the first racing set I create.This Set contains 7 unique cars in 9 different colors totaling 63 different vehicles.There are also 13 new landscape tiles to make race tracks.Those tiles can be combines with all my previous asset packs

Did I mentioned there is a fully build racetrack in the pack with collision mesh?And that the racecars have undersides... no more ugliness when they flip over :)

In this pack I also introduce lager tiles since there were some combination that were not workable on the smaller format.

Feel free to let me know what you did with them. Curious to see stuff I create being used :)

For more info check my site www.racoon-media.nl or follow me on twitter @eracoon

Make sure to check my other assets :)

Have fun

Comments:

  • Blendboy14 profile picture
    Blendboy14

    How would I use the track with the collision mesh? Would I make an animation or is there an easier way?

    Written August 12, 2014
  • eracoon profile picture
    eracoon

    To be honnest I have no real experience with that. But I suppose that in Unity you could define the collision as an unvisible unpassable object for the cars. Hopefully you could find a use for it :) If someone else has a bette explanation, please enlight us

    Written August 12, 2014
  • Blendboy14 profile picture
    Blendboy14

    Ok! Thanks! I'll put some more research into it.

    Written August 15, 2014
  • highseas profile picture
    highseas

    noob question here... how do i find the race track? or have I downloaded it wrong... sorry kinda new to blender... great job by the way I like the art style

    Written September 16, 2014
  • eracoon profile picture
    eracoon

    sorry didn't see your message earlier. the tracks and tiles are visible on layers 2 and 3

    Edited September 22, 2014
  • axel79 profile picture
    axel79

    Pure genius...

    Written October 17, 2014
  • eracoon profile picture
    eracoon

    wait till you say the rest ;)

    Edited October 17, 2014
  • axel79 profile picture
    axel79

    wait till i see the rest :D

    Written October 18, 2014
  • ErfinGames profile picture
    ErfinGames

    Thank you

    Written January 30, 2015
  • harlock74 profile picture
    harlock74

    Noob here, needing a little help, please. I'm having a little bit of an issue understanding how to import all these assets into Unity. Playing around in blender, I figured out how to export one of the cars as an fbx file, but when I bring it into unity, the materials are not set and so the car is all gray color. Would anyone mind explaining what would be the process to get the materials from these set imported into Unity? Thanks for any help.

    Edited August 22, 2015
  • OvionniGore profile picture
    OvionniGore

    This is really cool! I've been looking for something like this forever!!! Thank you!!

    Written February 25, 2016
  • OvionniGore profile picture
    OvionniGore

    I think you should add some hill-like pieces to your track. Maybe some that look like highways, even!

    Written February 25, 2016
  • OvionniGore profile picture
    OvionniGore

    i've also added a Mario Kart-like speed boost up thingy to one of your pieces after duplicating it to keep the other piece. Let me know if you would like to see.

    -Ovionni

    Edited February 25, 2016
  • codebuster6 profile picture
    codebuster6

    its awesome

    Written May 08, 2017