This is a BGE scene with a basic (halo emitter) campfire in some woods. It was originally created for a game project, but I decided to make a generic template version. The scene is very light---using sprites for vegitation and small dds textures for most of the textures. There are only 4 models ( a rock, 2 types of trees, and grass), but they work pretty well when scattered around the scene. The ground is made of only 3 small seamless textures mixed together with a paintmap. The shadows are baked into a lightmap. Enjoy!