Medieval Modular Design: House 2

  • July 06, 2014
  • Blender 2.7x
  • Render: Blender Internal
  • Creator: Daniel74
  • License: CC-0
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For a long time I've been trying to figure out how to make it possible to build variated medieval cities without having to build each building by hand. I came up with a system of modular design where each part is it's own object. This can for example be a window. This window also contains multiple parts, like frame, window and boards. Then I can export the object into Unity3D and hide various parts of the object as I want. I can also easily change the material of one part without having to build new objects for it.

It's a bit difficult to explain it and if I ever get around to it, I might make a tutorial.

This might not be a very good or efficient way, but it's one way to do it.

I'll upload the files here if anyone wants to use them.

2014-09-28 Here are some quick tutorials I wrote on how I used the modular design:


  • FayZee profile picture

    Superb. All one has to do is to put the supporting cross beams in every so often.

    Written July 09, 2014
  • Daniel74 profile picture

    There's probably a very good technique for how they build houses like this, but I mostly just did it simple :)

    Written July 09, 2014
  • Kernis profile picture

    Thank you very much!

    Written December 06, 2014