For a long time I've been trying to figure out how to make it possible to build variated medieval cities without having to build each building by hand. I came up with a system of modular design where each part is it's own object. This can for example be a window. This window also contains multiple parts, like frame, window and boards. Then I can export the object into Unity3D and hide various parts of the object as I want. I can also easily change the material of one part without having to build new objects for it.
It's a bit difficult to explain it and if I ever get around to it, I might make a tutorial.
This might not be a very good or efficient way, but it's one way to do it.
I'll upload the files here if anyone wants to use them.
2014-09-28 Here are some quick tutorials I wrote on how I used the modular design:
http://silveralv.blogspot.se/2014/09/export-fbx-in-blender.html
http://silveralv.blogspot.se/2014/09/import-to-unity-3d.html
Yeah, you're absolutely right. I suck at weathering my models and mostly just make it simple. I'll see what I can do to improve that :)
Great job, man! But can I ask you a quetion? Why your windows are purple? Is there any reason for this?
Thank you! They are purple? I think's the cause when the image-file for a texture is not found. I downloaded the pack to see if I've missed adding it, but it seems to work for me. Maybe you can manually add the image to the texture.
Yeah, i mean, the glass in the windows, it's purple and yellow. It's like that in the screenshots as well.
That's weird. On my computer they are blue and yellow. Around hex-code 7090fe in the middle of the blue window, with the corners are a bit darker blue. It's supposed to fake the sky reflecting in the window without having it do that in realtime.
With these windows, for a close up, I might want to subdivide to provide a little "wonkiness", because, great craftsmen though they were, they could not prevent the sag and warp of their wooden beams throughout the centuries :-) Great job, thanks for all your creative effort.