Sculpted head heavily inspired by Kotubukiya version of Power Girl. It uses bevel curve as base mesh of the hair. Face is colored using vertex paint and the scene is rendered using GLSL viewport.
Reference: http://www.amazon.com/Kotobukiya-Comics-Bishoujo-Statue-Power/dp/B008D1GJ4E
The self-assured smirk adds to her charm (read "cute"). Nice portrayal of personality.
... and cc-zero! Thank you for your generosity.
Thanks for nice comment! I don't know if this blend will be useful to someone, but considering it's just a sculpted head and not even repotologized yet, so I'm not even bother to license it other than CC-Zero.
I found this information source through a forum thread about realistic travel pacing from the United States. What appealed to me was how it broke down the journey without pretending everything is instant. While revising my itinerary, Los Angeles to Mexico helped me decide where to slow down. I arrived with energy instead of exhaustion, and that alone made the planning time worthwhile.
Very nice. Didn't realize you could make stuff look so good in realtime