Cycles Line and Cross Hatch Shaders

  • May 13, 2014
  • Blender 2.7x
  • Render: Cycles
  • Creator: jeff_lamarche
  • License: CC-0
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These are my first stab at creating NPR shaders in cycles for line and cross hatching using only procedural textures. I'm fairly happy with this as a start, though there are a few things I still want to add, including:

<ul><li>Variable line width - the current shader gets tonal range from adjusting the color of the line. This is somewhat limiting, and to get a full range of tones, I need to add the ability to adjust thickness based on tonal value</li>

<li>Support for cast shadows - Currently, the tonal value comes from the diffuse and specular lighting only - shadows cast from other objects do not affect the tone.</li>

</ul>Despite those shortcomings, I can still see uses for the shader in its current form, so I thought I'd share.


  • adamms profile picture

    thanks for this amazing works, i will use it for creat a fake manga trame shadding !!!

    Written February 01, 2015