Cycles Grass And Rock Shaders

  • May 09, 2014
  • 2,582 Downloads
  • 12 Likes
  • Blender 2.7x
  • Render: Cycles
  • Creator: AdelphiaGaming
  • License: CC-BY
You must be logged in to download.

Description:

These are some grass and rock shaders for cycles that i spent a couple of days getting right. I think i have done a good job and i hope you like them as well.<strong></strong>

Comments:

  • jlnh profile picture
    jlnh

    Texture included or not

    Edited May 10, 2014
  • rianvermeulen profile picture
    rianvermeulen

    At 47MB ? I most certainly hope so.... :D

    Written May 10, 2014
  • AdelphiaGaming profile picture
    AdelphiaGaming

    hi they were not included but now they are, i forgot to pack them :/ even though it says "PACK YOUR BLEND" haha but now the size has almost doubled. it a big size due to having 3 particle systems with a lot of particles in each one. plus all the textures

    Written May 12, 2014
  • rianvermeulen profile picture
    rianvermeulen

    Yes, well here's something that isn't common knowledge (to say the least) and some explaining to do then..

    You see, Blender stores the particle-data as soon as they are generated, which is when you render them, or display them in the viewport. It's much like a renderresult in the UVeditor-viewport: blender keeps the data, even if you disconnect from the datablock.

    However, UNLIKE a renderresult, blender also pack's the particle-data when you save the blend-file. Now this is a blistering nuisance, because these are HUGE, and what's more, they can be regenerated in split-seconds anyway, so why save the stuff... Maybe you can disable this somewhere, I wouldn't know, but there's a trick to get around it. Here's what you do:

    A) Make sure all particle-systems are enabled in the viewport, blender is storing these data now.

    B) Go to the particlesystem-settings and set the emission-number of each system to zero, blender is still storing these data, but now there aren't any.....

    C) Go to modifiers and disable all particle-systems in the viewport by clicking on the little eye-icon. From now on, don't re-enable or render before you save.

    D) Back to the particlesystem-settings and reset the emission-numbers to their proper values, blender is NOT storing this, because we're not using the systems, nothing get's generated yet...

    E) Save the blend, and check on the filesize to see if it worked...

    If I estimate correct this should reduce the size of your blend to about 25MB. ( 23MB for textures plus 2)...

    Cherio... :)

    Written May 12, 2014
  • AdelphiaGaming profile picture
    AdelphiaGaming

    thanks for the info ill give it a try

    Written May 13, 2014
  • blenderjunky profile picture
    blenderjunky

    These Rock! (Pun intended)

    Edited May 10, 2014
  • AdelphiaGaming profile picture
    AdelphiaGaming

    I apologise but as this was my first blend uploaded here I forgot to pack the textures so i have now uploaded one with the textures used

    Written May 12, 2014
  • blenderjunky profile picture
    blenderjunky

    It's all good, I've done it to from time to time. Still a great job regardless.

    Written May 12, 2014
  • AdelphiaGaming profile picture
    AdelphiaGaming

    thank you very much, very much appreciated

    Written May 13, 2014
  • joshualyness profile picture
    joshualyness

    really good and amazin stuff!! but one problem is they arent any good for games..... low poly rocks are so hard to make realistic, but i WILL find a way!!!!

    Written July 16, 2014
  • hugodog profile picture
    hugodog

    Thank you for sharing

    Written October 03, 2014
  • Zigzauer profile picture
    Zigzauer

    Incredible grass!!! Thank you so much!

    Written November 05, 2014
  • seanmavley profile picture
    seanmavley

    Looks awesome just the file size too huge.

    Written January 10, 2015
  • timbazi profile picture
    timbazi

    Hi, awesome models. Had a bit too high subdiv on them so had to reduce. Used here: http://paintevil.deviantart.com/art/Perch-525725938

    Written April 08, 2015