• March 29, 2014
  • Blender 2.7x
  • Render: Blender Internal
  • Creator: tigertowel
  • License: CC-0
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A simple arcade top down racing game using the vehicle constraint. Up to 4 players, no AI opponents yet.

For now there's only one race track and one type of car (with hardly any textures). I hope to add more tracks and (textured) cars later on.

Joysticks should work but I don't have one at the moment so I couldn't try. Please let me know if it does not work. In case you don't have a joystick either leave the slots for player 3/4 empty and stick to the keyboard. Otherwise it will cause errors in the game.

UPDATE: I made some minor changes and included a little description on how to make your own cars and tracks.

Thx, have fun!


  • LordHell profile picture

    Thanks for this works looks great :)

    Written March 30, 2014
  • tigertowel profile picture

    Thanks LordHell, glad you like it!

    Edited March 30, 2014
  • Varel profile picture

    i like it and the car is very nice, Great blend :]

    Written March 30, 2014
  • tigertowel profile picture

    Thanks Varel - if only texturing wasn't that time-consuming :D

    Edited March 30, 2014
  • chagas1983 profile picture

    How to make tracks and cars? Some tuto?

    Written March 30, 2014
  • tigertowel profile picture

    Hey Chagas, good to see you :D Btw. thanks for mentioning Generally the other day - I didn't know it and spend a lot of (too much?!) time watching videos! Very inspiring! I updated the zip and included a short how-to text file with it. Hope it helps. If not please comment or PN so I can try to help. Cheers!

    Written March 30, 2014
  • wax profile picture

    That would be nice to record all frame during the game, and the use Cycle or another render engine to rerender the "race" (with why not a camera inside). Do you think there's way to do that ? I've tried but without success I can only play the game, or see "the menu" :(

    Written March 31, 2014
  • tigertowel profile picture

    Hey wax, I don't think there's an easy way to do that (cars are created dynamically etc.). But if you know a little Python you could record the cars worldTransform matrix and dump it into a file. Then switch to regular Blender, open the track file ./lib/tracks/Elevator.blend, append the car(s) from ./lib/cars/MonsterBug.blend and write some more lines of Python code to apply the worldTransforms back for each frame. Guess that's the "easiest" way, sorry ; )

    Written March 31, 2014
  • wax profile picture

    Thank for the reply. I don't think my skills will permit me to do that easily ^^. But I'll try anyway

    Written March 31, 2014
  • Alexus3000 profile picture

    One of the first game projects i have seen on Blendswap.

    Fine example that games can be created inside blender engine. Nice work tigertowel.

    Written April 02, 2014
  • tigertowel profile picture

    Thanks Alexus3000, Blender is great for making games - hope to see some more here in the future!

    Edited April 04, 2014
  • rahulraina profile picture

    hey check out my blends too !!!!!!

    Written April 13, 2014
  • Mrbelbala profile picture

    thanks it's really awsome

    Written August 20, 2014
  • xaccrocheur profile picture

    This is quite phenomenal. Thanks!

    Written March 04, 2015
  • Trackmaniadude profile picture

    Nice Game !

    How do I get multiple materials on the car? Mine just turns completely colored. :(

    Edited October 06, 2015
  • LordSeungri24 profile picture

    This looks really cool! BTW how do i apply this to blender?

    Written May 12, 2016
  • Schnitem profile picture

    Very nice game! Also I used your racing track for personal testing purposes here

    Written May 19, 2016
  • proutlol profile picture

    How do we play the game?

    Written February 18, 2018
  • MauzzYaman profile picture

    open the .blend file in your blender change the engine to Game engine Pres P and start the game, for stop press ESC key

    Written May 24, 2018