Facade Glass Cycles Material

  • March 25, 2014
  • 5,150 Downloads
  • 28 Likes
  • Blender 2.7x
  • Render: Cycles
  • Creator: Alphisto
  • License: CC-0
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Description:

Complex cycles material for facade glass that I use for my architectural visualizations.

Procedural setting for slight curvature of the glass panel is included.

No need to give credit! Just help anyone who might be looking for this.

Comments:

  • Kless profile picture
    Kless

    Thank you so much, I have been trying to find a glass set up exactly like this for so long and it is perfect thank you. :)

    Edited March 25, 2014
  • FayZee profile picture
    FayZee

    Very impressive!

    Edited March 25, 2014
  • blendr profile picture
    blendr

    Thank you,its very helpful

    Edited March 26, 2014
  • blendr profile picture
    blendr

    If you are capable of creating other physically accurate materials,please help me out in fufilling my request. http://www.blendswap.com/requests/view/187 Thanks! :)

    Edited March 26, 2014
  • pomsar profile picture
    pomsar

    Thanks, it's a great help!

    Edited March 26, 2014
  • SzyKo profile picture
    SzyKo

    Shouldn't there be a color invert node between layer weight-facing and color ramp (or colors in color ramp with switched positions)? I'm asking because in your file while the angle between camera and window glass surface decrease the glass is more transparent (less glossy reflection). I think it should be more transparent when facing camera and less transparent (more reflective) with decreasing angle- based on e.x. http://www.molon.de/galleries/China/Chongqing/CQCEC/images01/01%20Exhibition%20hall%20with%20steel%20glass%20facade.jpg

    Edited April 15, 2014
  • Alphisto profile picture
    Alphisto

    Yes! You are absolutely right!

    And for the fun of it, there is a Glass.001 material in this blend which is actually set correctly, but it is not the one that's assigned to the object.

    I don't know how I missed that, it's a shame how many people already downloaded it with this flaw.

    The easiest solution would be to simply switch shaders in the mix shader node. I wouldn't use invert, since it is not necessary here, ColorRamp seems to be the cleanest solution though since I don't like it when shaders are crossing each other (OCD much).

    I fixed the file. Made it more educational, changed mapping from generated to object and also removed the 0.5 factor transparent mix shader, which was useless after retrospectively tweaking the ColorRamp - it now renders about 15% faster.

    Thanks for your input mister SzyKo.

    Edited April 25, 2014
  • ostertagi profile picture
    ostertagi

    god bless you my friend

    Edited June 20, 2014
  • Yarina profile picture
    Yarina

    real, compliment

    Edited August 14, 2014
  • geeksan profile picture
    geeksan

    I really need this cycle thank youfor your work

    Edited September 07, 2014
  • Armins54 profile picture
    Armins54

    Exclusive material! So useful for buildings.

    Edited January 24, 2015
  • zunderkopf profile picture
    zunderkopf

    thanks for sharing ! could u explain how you did light the scene (screenshot you provided ) thy very much

    Edited April 07, 2015
  • Guigfreitas profile picture
    Guigfreitas

    Amazing material, very useful! Thanks!

    Written November 17, 2015
  • comeinandburn profile picture
    comeinandburn

    extremely helpful! renders so fast, thanks for sharing:)

    Written May 19, 2016
  • cavalerablend profile picture
    cavalerablend

    Gracias!

    Written October 22, 2016
  • pantipoot profile picture
    pantipoot

    Thank you!!

    Written May 07, 2018
  • aldrius profile picture
    aldrius

    hi.. this is great material..

    Edited June 24, 2018
  • iiviiay profile picture
    iiviiay

    Thank you vey much for sharing :D

    Written November 08, 2018
  • piranka profile picture
    piranka

    Thanks so much!

    Written November 26, 2018
  • ShekharSahu profile picture
    ShekharSahu

    Is the download link broken?

    Written December 16, 2019