This rig was used for the production of "Mr. Herorbine's Singalong Tragedy", and was developed by Patrick W. Crawford (TheDuckCow).
Watch the 3 music videos here!
It is being released as CC0 or public domain, so you are free to modify and share as you please. You do not have to give credit, but it is much appreciated :)
THE WAY YOU SHOULD USE THIS RIG IS BY LINKING THE GROUP TO THE BLEND FILE YOU WANT TO USE IT IN
This rig uses FK/IK switching controls. Slightly inconsistent with the other rigs from this produciton, they are placed nearest to the limbs it controls accordingly. I typically animate using inverse kinematics for legs and forward kinematics for arms, so this is the default "rest" configuration, but you can of course change it on the fly as necessary.
The head is made to have independent rotation to the rest of the rig; this is a personal choice, as I think it allows to more easily make less rigid "keyframe-looking" animations - but if you want to re-enable rotation, select the neck bone, go to the single bone tab and select "inherent rotation".
The bones of the rig are spread over 3 primary bone layers with varying levels of detail. I generally would start animating with only the first layer visible, then adding the others to make the finer tuned adjustments.
The cloth simulation has alraedy been setup for the cloak of this rig, and a demo animation is alraedy included. To delete the animation, you can move to the "dope sheet", select all with "a" and press "x" to delet all keyframes. Note all layers/bone layers with animation must be visible for this to work.
~Patrick W. Crawford