• March 19, 2014
  • 1 Like
  • Blender 2.7x
  • Render: Blender Internal
  • Creator: tynaud
  • License: CC-0
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I tried to get some sticky lips for one of my rig, and this is the kind of solution I came with (just a test for now, I don't know how easy it will be to set it up on a complex mesh but I think with some work it will be ok) The idea is to get the mouth opening by combining a shape key and a bone, both driven by their own joysticks which are constrained by a copylocation. A slider is driving the influence of this constraint and is so making lips sticky or not. Of course it is missing a lot more controllers (mouth height, rotation, lipsroll, etc...).

You can download this quick test video here (370KB):

The audio used for lipsync is from Gooseberry Trailer. So as the original licence is Creative Commons No-Derivatives Attribution 3.0, I hope it is ok as it is less than 5 seconds... The voice actor is Tom Hudson. If you want me to remove it, just send me a message.


  • Atom profile picture

    Neat little setup. Thanks for sharing!

    Edited March 21, 2014
  • FayZee profile picture

    This is absolutely brilliant!

    Edited March 21, 2014
  • rowilson profile picture

    quiero aprenderlo a hacer ////// I want to learn to do

    Edited March 25, 2014
  • Paint Guy profile picture
    Paint Guy

    Hi, when I play the animation his mouth doesn't move. How do I get the sliders to work manually?

    Written April 05, 2014
  • tynaud profile picture

    If you are using a recent version of blender you need to "reload trusted". It shows in the top of the window at the opening of the file.

    Written April 08, 2014
  • Rameshlj profile picture

    nice cool rig

    Edited June 27, 2014
  • gnanasaireddy profile picture


    Written July 06, 2014
  • salmannaseem09 profile picture

    there is any video tutorial for learning this??

    Written November 11, 2018
  • Orange_King profile picture

    How to create this

    Written June 19, 2022