Human Eye Staff Pick

  • February 10, 2014
  • 4,935 Downloads
  • 24 Likes
  • Blender 2.6x
  • Render: Cycles
  • Creator: MmAaXx
  • License: CC-BY
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Description:

Eye I made using photo references and SSS, the point was to achive a good result without using too much refractions (because noise)

Comments:

  • AukeHuys profile picture
    AukeHuys

    Didnt download it, but is this all procudural? It would be awesome. Nevermind - this is awesome, too!

    Edited February 23, 2014
  • MmAaXx profile picture
    MmAaXx

    no, it is not procedural.

    Written February 24, 2014
  • pho profile picture
    pho

    realy good lookin eye

    Written February 25, 2014
  • RomanCZECH profile picture
    RomanCZECH

    WoW

    Written March 09, 2014
  • UserA profile picture
    UserA

    Really nice . Thanks

    Written March 19, 2014
  • EnderAndroid profile picture
    EnderAndroid

    Ha! I can do that by typing! Watch this: ? See how fast that was? XD

    P.S. I'm just kidding. Cool model.

    Edited March 20, 2014
  • joelim1269 profile picture
    joelim1269

    Looks good, I will try it later, thanks for sharing.

    Written May 23, 2014
  • Movlance profile picture
    Movlance

    Really looking for this Thanks Dude!

    Written July 28, 2014
  • cog123 profile picture
    cog123

    What a lovely eye!

    Written August 18, 2014
  • Frankstar profile picture
    Frankstar

    Hi! First of all, very nice looking work, I love it. And secondly, I have a question: I've been using Blender for little more than a year, and I'm still new to it in many ways. I just "discovered" cycles like two weeks ago and it blew my mind. Whatever, to make it short: I downloaded your eye, but when I add it to a character, I can't get the materials to work right. Now, I discovered that the problem comes when I change the scale of the eye. So my question is: Is this supposed to happen? Is there a way to alter the material so that it looks fine when the object is scaled down? Or must I scale everything else up? And sorry to make this even longer, but... I found that scaling everything up solves other issues I've been having, however, some objects dissapear from my scene when rendering because they get out of the camera limits. I found a way to increase the camera limits, but I'm not sure if everything must be really so big to work... Sorry to bother and maybe overweight you with a detailed explanation of my problem, but if you could provide me an answer I'd be really thankful.

    Written November 03, 2014
  • bmv2011 profile picture
    bmv2011

    When you scale up an object you should press control+A to apply the scale. This puts the scale back to 1.

    Written February 22, 2015
  • quella profile picture
    quella

    Thanks , verry nice

    Written May 27, 2015
  • franzlpfeifer79 profile picture
    franzlpfeifer79

    thank you

    Written May 16, 2016
  • chukx profile picture
    chukx

    Thanks a lot

    Edited June 03, 2016
  • muerezombie77 profile picture
    muerezombie77

    ESTA INCREIBLE !!! GRACIAS POR COMPARTIR

    Edited June 15, 2016
  • jaisan profile picture
    jaisan

    Thanks a lot

    Written June 30, 2018
  • jaisan profile picture
    jaisan

    Thanks a lot

    Written June 30, 2018
  • FreezyChan profile picture
    FreezyChan

    Thank you so much

    Remixed a bit and made this, if you don't mind: https://www.deviantart.com/freezychanmmd/art/The-Twins-754693112

    Written July 15, 2018
  • kurobakai profile picture
    kurobakai

    nice eyeball!

    Written February 23, 2020
  • kurobakai profile picture
    kurobakai

    nice eyeball!

    Written February 23, 2020