I'm actually going to be doing this bathroom in real life. It's rendered in cycles. I would suggest turning down the sampling. I turned it up to give a clear picture to show on the site. Every piece is labeled. There is no peripheral detailing like a faucet for the shower but I think it's a nice bathroom. Can't wait to see it finished in real life..lol (Note; I repacked the file to include the textures and updated the lighting. Something just wasn't right about it so I wanted to update it. I added a new sink but the original is still in the blend just moved over.
I'd argue that's exactly how it looks in real life, but the brain compensates the contrast. :)
Lighting has been a bit of an issue for me of late. I am learning new methods of light generation but haven't found one that seems to speak to me. Thanks for both the compliment and suggestion.
That's an interesting perception poifox, the brain compensates for the contrast. I imagine that it is a left, right brain thing or a left eye, right eye...Depth and perception thing.
I wish I knew much about lights so I could of helping you about lighting but Im sure you will get right solutions:)
I agree poifox about real life looking but it'd be great to see some sunny day effects in room at least in virtual life :)
Setting up a sun lamp to let some light through the window could improve the render quite a bit indeed, make it very slightly yellowish, so it's a convincing Sun ;)
also, please pack the blend and re-upload it, I just noticed it's missing textures.
You know, I was going to prepare a render about what I adviced, but there's something weird going on with the glass shader for the window, it doesn't let sun light through, I'm not that experienced with Cycles, so idk where is the problem, but thought you might wanna know, in case you're encountering the same issue, so you don't think it's happening to you only.
I'm working on it right now actually. I thought that there was something wonky about the light after this thread. So I'm experimenting. Ya, forgot to pack it. I'll do that once I've made some changes. I'm adding a different sink but the original is still in the blend just moved to the side a bit. Should I upload it as a new blend or just replace existing.
If you want light to go through glass you have to put a transparent shader on it but i've had a hard time with making glass transparent since sometimes it distorts the image on the other side, but if you don't have any images on the outside of the room it should work. :)
I actually am trying an emission surface in place of the glass. Since there is no outside image I think that it will look more like sunlight shining into the scene then trying to create a light source outside of the window.
I've repacked the blend with the changes. The emission addition the window as opposed to glass seemed to improve the image. There is still noise and I have been trying to figure out how to reduce it. I tried a noise reduction node set up but it didn't work the way that the tutorial intended so I deleted it. I'm going to do more research on this subject along with the creation of lighting.
Thanks for the maintenance update.
The new reflections, specially on the floor add a lot to the scene, good job! :)
I never thought about using a plane with emission on it for windows, learnt something new today :)
Awesome. I'm glad that I could give something back in the way of info.
Another great blend, @blenderjunky. I didn't see the earlier version but the current version looks very nice.
Thanks Sizzler. Incidentally, you make fantastic furniture. I love you stuff. I am trying to learn the process that a lot of people seem to have a great grasp of including you on how to make sofas and love seats. It's the bend of what would be the foam in a real couch that I can't seem to emulate with any success. I admire you abilities.
Looks good! I don't how much weight that carries coming from a noob like me.
@olabs lol...everyone on this site was new once. No worries. Thank you very much for the compliment. I appreciate the feedback. My nickname when I joined in December was blendernoob. I had to change it as after my fourth or fifth blend I wasn't considered a noob by some of the best artists on the site. They gave me incredible feedback and are extremely friendly, helpful and full of great ideas and information hat they are willing and eager to share. The site administrators are the same, open to suggestions and willing to help when ever needed. It's a great site, this is my facebook..lol Can't wait to see what you are doing in blender. Welcome to blend swap.
The render already looks clean and thoughtfully planned, so it’s really exciting that this is the bathroom you’re actually going to build in real life — there’s something special about visualizing a space in 3D first and then seeing it become physical. In a renovation discussion someone shared https://www.airenergie.it/en/, which is a company that produces and installs bathrooms and everything related to them — layouts, fixtures, showers, tubs, lighting and the finishing details that turn a room into a cohesive space rather than a collection of random pieces. Looking at real projects like theirs makes you realize how much the final result depends not just on the materials you pick, but on how every element fits together — the lighting, the spacing, the tile lines, the flow of the room. Your render already has that harmony, so seeing it come together in your home is going to be one of those moments where the digital version and the real space finally line up — and that’s incredibly satisfying.
It looks very nice,btw in real life use more light please :)