CGTrace's Material Ball

  • January 18, 2014
  • 1,606 Downloads
  • 2 Likes
  • Blender 2.6x
  • Render: Cycles
  • Creator: victorborges
  • License: CC-0
You must be logged in to download.

Description:

A nice material ball with a better view for Fresnel, Caustic, Roughness and Absorption.

Inspired in some material balls used in MODO.

Comments:

  • elbrujodelatribu profile picture
    elbrujodelatribu

    I really like this scene. I will try some of my materials with it.

    Edited January 20, 2014
  • victorborges profile picture
    victorborges

    Thanks. Dont forget to share what you can to help everybody.

    Edited January 21, 2014
  • elbrujodelatribu profile picture
    elbrujodelatribu

    I have seen a little mistake. You should recalculate normals. There are errors in the sphere and in the refraction/absortion shape. Also I would tweak some materials which I prefer. For example, Diffuse materials (ball, floor) with roughness 0.1, so they will use Oren-Nayard algorithm. Also the color of the ball is RGB(1,1,1) which produce a very bright color. I would change it to RGB(0.8,0.8,0.8). Besides the holdout shader in the world settings produces a black reflection over metal materials. I think it can be solved through a diffuse box around the scene.

    I really like the color strips beside the ball and the scene loads and renders fast.

    I have posted some tests in http://elbrujodelatribu.blogspot.com.es/2014/01/testing-cgtraces-material-ball.html

    Edited January 22, 2014
  • victorborges profile picture
    victorborges

    Thank you, elbrujodelatribu. The changes you recommend where made.

    Edited January 24, 2014
  • storm_st profile picture
    storm_st

    Nitpicking, isn't is "absorPtion"?

    Good test, but "Ambient occlusion" used in .blend, do you know it make bias, maybe better to turn it off so result will be more correct and predictive.

    Written January 24, 2014
  • victorborges profile picture
    victorborges

    Storm_st. Thank you very much. Its now fixed and without "Ambient occlusion".

    Written January 24, 2014
  • cama profile picture
    cama

    This looks really good but ins't UVunwrap. Can test texture with it.

    Edited February 21, 2014
  • Alphisto profile picture
    Alphisto

    Scale of the object is 0.108, so the 10 cm marks are actually 1.08 m marks for most materials. But other than that, it is perfect!

    Edited April 02, 2014
  • tiger3311 profile picture
    tiger3311

    Thank you for your effort featured

    Edited February 22, 2015
  • marcusm profile picture
    marcusm

    I really like that you added objects for Fresnel and such! I'm gonna use this soon:)

    Edited September 28, 2015
  • victorborges profile picture
    victorborges

    let me see when you do :)

    Written October 30, 2015
  • marcusm profile picture
    marcusm

    I actually already have:) here.

    Written October 30, 2015
  • DrPen profile picture
    DrPen

    Looks fantastic! Thanks for providing this for us

    Edited May 01, 2016
  • victorborges profile picture
    victorborges

    yeah, sure, make good use of it

    Written June 16, 2016
  • janmatys profile picture
    janmatys

    Very good scene for testing - THX MUCH!

    Written September 01, 2016
  • intoxicate profile picture
    intoxicate

    This material is amazing! Would you be willing to include that as well?

    Written September 05, 2018