I created those meshes at first, to improve some special modeling skills. I use them as dummies for material testing, lighting and in scenes. Feel free to program a whole game of chess, using the blender game engine.
I wanted to help myself with this in my next project, but with applied modifiers it is unfortunately useless for me.
Do you have version without applied subsurf?
O.K. I checked it. I dont have the original files any more. Try to do the following: Add a decimate modifier (under generate], then switch to "Un-Subdivide", finaly tune the iterations to whatever suits Your demands. I need relatively high polycounts, because I often scale those figures up to cast shadows and mirror things. I truly apologize for the inconvenience, greetings, Clint
I forgot one thing: apply the decimate modifier when You are satisfied. It hopefully will safe some more time rendering...
Thank you so much! This is the best I've seen so far.
You are very welcome. Thank You.