Stylized Girl

  • August 11, 2013
  • Blender 2.6x
  • Render: Blender Internal
  • Creator: OscarLeif
  • License: CC-BY-SA
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UPDATE 9/13/13 M:D:AI made a lot of changes to the topology, I change the rigg, and I start to make some shape keys, the next things to work are the clothes and also, more shape keys.

After a lot of work this is my result, a cute girl, still in WIP, but now I will be bussy study, programming, so here you have this girl, I hope you like it


  • SOZOMAIKA profile picture

    Thank you.

    Edited August 12, 2013
  • BlenderBoy55 profile picture

    And now we know you got booty modeling skills, LOL! Blendswap porn at its best, LMAO! I'm curious, of all the angles you could have taken that image why this one? hahaha. I'm just playing with you! You did a fine job, good work!

    Edited August 14, 2013
  • OscarLeif profile picture

    Actually I was trying to make a better angle and pose, but the rigging give problems so I made it simply. And thanks for the compliment :)

    Edited August 14, 2013
  • MinecrafterHD3 profile picture

    Could i possibly implement this character into a video game?

    Written September 21, 2013
  • OscarLeif profile picture

    I don't really know the poly faces are 35052. I made her for animation, but not for games, but I don't really know the number of faces that a character must have for a video game it always depends, a powerful machine it can handle more faces. I think yes :P

    Written September 22, 2013
  • MinecrafterHD3 profile picture

    :P LOL i think i could possibly make that fixed. + i could make a similar model off of yours if i could. AND i cant import the character or get the animation working. It only shows her Face

    Written September 28, 2013
  • Drone3 profile picture

    You should make a separate file for the regular render

    Written August 14, 2013
  • OscarLeif profile picture

    Sorry but I don't understand that, maybe it need more order in the layers, I supose. Please be more especific.

    Edited August 14, 2013
  • CerFriBar profile picture

    Pretty good Topologie on the Model. There's just a 5 Vert N-Gon and a Triangle Face near the ear, which could be changed to quads easily. For a Stylized Character the proportions are also fine. Somehow i cant control the bones in Pose Mode. I can't find the solution for that?! I guess the Deform on the problematic zones (knees, shoulders, hips) are also fine but i could not test it hehe.

    Written August 14, 2013
  • OscarLeif profile picture

    select the bone and change this. (maybe) it's on rest mode, just select the bones and change it to pose mode then you can move the bones I hope. Yeah not perfect rigg, but I want to made that, better and also facil rigg, later I will upload a better version :)

    Edited August 14, 2013
  • CerFriBar profile picture

    Ah yeah i found the Solution. The Armature settings are set to "Rest Position" so you have to switch to "Pose Position". The Rig is not perfect but that's fine you already mentioned it, but i have to say that: when you rotate the left eye it somehow scales in a strange way. was funny when i found that one hehe.

    Edited August 15, 2013
  • poll profile picture

    Buen trabajo muy bueno me encanto ¿Sacaras una con un rig de cara?

    Written August 14, 2013
  • poll profile picture

    y tambien corregiría la pintura de peso en las manos (los dedos)

    Written August 14, 2013
  • OscarLeif profile picture

    Si cuando aprenda a manejar mejor Python y conosca mas como se deforma la cara hare el rig para la cara, por supuesto hare mejores controles, y cambios a la topologia :)

    Written August 14, 2013
  • merkv profile picture


    Written August 14, 2013
  • Drone3 profile picture

    make a file for the blender render

    Written August 17, 2013
  • OscarLeif profile picture

    Oh now I got it, you want a version for the render "Blender Render" Yeah I could do that. Gimme some time my friend.

    Edited August 17, 2013
  • poser profile picture

    good work

    Edited May 07, 2014
  • ericblender7 profile picture

    wow...I feel like laughing....this is marvellous

    Edited July 18, 2014
  • jonibrave profile picture


    Written November 24, 2014
  • rouxinol profile picture


    Written December 13, 2014
  • moses2015 profile picture

    Why is most of the face is not showing on view port and render, invisible face, only visible at edit mode. I have try Alt+H but not working.

    Written January 04, 2015
  • OscarLeif profile picture

    Moses you have to change the render to Cycles, I downloaded and test it in Blender 2.73 and it work fine.

    Written January 25, 2015
  • andiroo42 profile picture

    I tried it out and am getting the same issue as moses2015. It may be a location issue.

    Written August 30, 2015
  • Papriko profile picture

    thank you

    Written July 16, 2015
  • chamacon profile picture

    in cycles view port object mode, the body is invisible, except the head. help please!!

    Tengo un problema, en cycles object mode viewport, el cuerpo es invisible, solo puedo ver la cabeza

    Written August 31, 2015
  • OscarLeif profile picture

    El modelo esta bien pero OK hare algunos ajustes al personaje como dejar bien ajustado el viewport.

    Edited January 29, 2016
  • azmiabas profile picture

    thank you

    Edited June 03, 2017
  • labibdizzle profile picture

    thank you!

    Edited July 11, 2017
  • alejandroduran1 profile picture


    Edited September 27, 2017
  • aoi87 profile picture

    Thank you !

    Edited December 28, 2017
  • mrlegoboy profile picture

    if you cant see her body theres a button in the upper corner that says reload trusted and you need to click on it

    Written August 18, 2018
  • Rogue profile picture


    Written May 08, 2019
  • Mekris profile picture

    Nice work here bro

    Written September 30, 2019