Realistic Lowpoly Head

  • August 11, 2013
  • 1 Like
  • Blender 2.6x
  • Render: Blender Internal
  • Creator: CerFriBar
  • License: CC-0
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This is a Realistic Lowpoly Head. nothing more and nothin less. The Polycount of the Head is 4178 (includes eyes, teeth and tounge). I built 2 textures for him (1024px Color and 1024px Normal). It's Retopologie is ready to build some Shapekeys or a Facial Rig (check topologie on Preview image). The Head was Sculpted with Multiresolution in Blender. The Retopologie (Head Mesh) was completly handmade. The Face Texture was mostly performed with projection painting of my own Face (with the Blender Addon 'BProjection' on Blender Version 2.63). My Eyes are actually blue but i photoshoped them into a brownish color. And i actually have hair on my head, but i thought i make him 'blank'. The Teeth and Tounge are completly Blender generated. I built a Array of teeth and baked them. SO sorry if the teeth, tounge and gum look a bit cheap :-). I did this Blend for a request on Blendswap. so hope it helps. Oh and one more thing; you can add a subsurf modifier if you dont like the sharp edges of the lowpoly. Level 2 should be fine. Have Fun with it.


  • OscarLeif profile picture

    Looks nice, next time use the three point light set up :) Thanks for share.

    Written August 14, 2013
  • CerFriBar profile picture

    oh yeah that might improved the render result. but i am not so much into setting up a good lightning :-p. I am lazy and to be honest i dont have an good eye for a beautiful light setup. but I'm glad that you still like the head :-).

    Written August 14, 2013
  • MrMarmalade profile picture

    Thanks for sharing!

    Written March 07, 2020