Warp Core (Star Trek)

KuhnIndustries

KuhnIndustries
290 comments
233 points
35 blends

Basic data
  • May 11, 2012
Requirements
  • Hi-Poly
  • Realistic / To Scale
  • Blender Internal
  • Procedural Textured
  • Conflicting requirements are optional
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Okay, I'm a geek. I know it. But it seems to me that creating a decent looking Warp Core shouldn't be that hard (For non-geeks, that would be the big blue glowing thingy in a Star Trek engine room ). And yet... I can't quite get it nailed down. The actual modeling is pretty easy (although available reference pics are fantastically crappy). But the glowing/animated part is driving me nuts. I've tried spotlights, halo particles, animated textures, node setups, etc. It's just frustrating the crap out of me... maybe someone else has the skills? I'd be much appreciative.


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