Opened on Mar 18, 2012.

Responses: 4

Work in Progress: 0

Requirements:

  • Mid-Poly
  • Realistic / To Scale
  • Blender Internal
  • Applied Modifiers
  • Full Pass Textured

Conflicting requirements can be seen as optional for your answer ;)

Preview 1.
Switch preview

I'm looking for a steampunk styled spaceship interior that I can composite with a live-action short film I'm writing. It should look a little like the bridge from StarTrek TNG, but with a slightly higher ceiling - think hotel lobby.

I'd love for someone who is into the concept of their work being used fairly immediately to get on board with this blend.

Materials used should be from the following: brushed, hammered, webbed, or snake-skin brass other metal that is NOT very reflective leather non-leather fabric glass plastic

Textures - You can use Image Textures if you think they'd play as realistic in an evenly lit scene with some camera movement.

Colors - besides brass, or silvery metal, I'd like a lively purple around hex#: 8641A8
with variations into red and blue, and variations in lightness

I would like both flowing curves and angular aspects to this large room. There should be a large window or two where the characters can look out into space from. I would like gears of some sort.


Responses:


Responders:


Work In Progress:

There is no Work in progress for this Request. Pick it up now!


Comments:  

I've never used the cycles engine. But if you can pull off a real look with it, then that's fine. I'm certainly willing to learn.

will give it a go, what is the white thing in the middle of the room

Hah. Zaony, that is me being to tired at 2:00 am to pick another color. But the sketch was inspired by doing a google search on hotel lobby. Check this: http://newjogjadesign.com/wp-content/uploads/2010/05/ford-lobby-hotel-interior.jpg

will it be seen from all angles?

finished

This looks pretty good Zac. But I have some questions. You can e-mail me at clayvernon@gmail.com if you don't want to have this discussion publicly.

I'm not seeing a piece of the interior. It's the piece under the couches, in the ceiling near the gears, and below the viewing area. Do you know why that might be?

Perhaps re-download the blend and open it on a different machine to see what I'm talking about.....

Is this a lobby for like relaxing, are those sofas? Are those green things plants?

WIP: [IMG]http://i1206.photobucket.com/albums/bb458/onjo/Blender%20Experiments/steampunk.png[/IMG]

http://i1206.photobucket.com/albums/bb458/onjo/Blender%20Experiments/steampunk.png

This guy doesn't respond here or to emails.

Sorry, man, I was away during August and I didn't get your e-mail for some reason. Might be in a spam folder that has since been emptied. Regardless - thanks for your work. Keep Blendin'!

I can achieve something like this if it's ok http://dotsandshadows.com/2012/08/10/cargoroom07/

Wow, the rendering on that is steller. Pretty cool.

see my blend willy ley's vision of lunar lander, it will inspire you to come up with your own interior. and its called Sterm Pernk I thernk.

it is a WIP but I just need to know if you like this or if I should change it.

http://i1103.photobucket.com/albums/g479/WoolyAndy/SteampunkSpaceshipInteriorwip2.png

http://i1103.photobucket.com/albums/g479/WoolyAndy/SteampunkSpaceshipInteriorwip.png

Hey all. I'm kind of suspending this request. Everyone who worked on it did a great job.

Try drawing a picture of this idea on paper then take a picture of it, and add some arrows to things saying what they are or why they are important. From your picture I have trouble exactly know what I'm looking at. You might also try giving some idea of the context in which this will be used.

amiacs

Am i able to add UV or do you want it for game engine?