March 02, 2014, 02:30 pm
Hey guys, I was wondering if anyone could help me or show me on how to achieve this sphere with various shapes carved inside of it as shown in the image below :
i've tried with the boolean modifier, and the results were weird and it didn't acheive anything close to the previous image. I've searched online too, but I couldn't find a clear answer, so I'm hoping an expert with modeling can answer this :D FYI : since i use blender for archiviz / interior designs , my modeling skills are limited at that.
February 01, 2014, 01:15 am
Hi everyone I'm trying out bump mapping so ive been following andrew price's tutorial on realistic textures http://www.blenderguru.com/videos/the-secrets-of-realistic-texturing/ and I set all of the nodes up exactly like he showed and did the displacement modifier the same way every thing was exactly the same as he did, but the end result isnt extruding out like it is in his pictures, but more like a wave if that makes sense. Hopefully some one knows what im talking about, thanks :) heres a screen shot of what it looks like http://doncliche.deviantart.com/art/wave-bumps-431106788?ga_submit_new=10%253A1391283777
February 24, 2014, 11:50 am
Hi everyone. This is not a question, just a suggestion. I know I am not an admin here, but thanks for admins who made this site for communicating with blender users. Ok, I have a lot of .3ds and .obj files (.3ds+.obj=67.5 GB or 56855 files) As you know it is impossible for me to do alone, So I think we can make a group who will do a correct modelling for my 3ds and obj files. What do you think about this?We will share files via Dropbox or Google Drive or etc, but at last we have to make a helpfull thing fo Blender users, I m waiting your coments. I hope all will be good for us...(Sharing never makes you bad)
February 12, 2014, 07:48 pm
Hi everyone. Does anyone know how to make a glowing material in Cycles? So far, I just use the "emission" shader, but that only emits light on nearby surfaces, it does not glow. There probably is a way to make it so it does, but I don't know what it is, so can anyone help?
February 09, 2014, 05:08 pm
I've wondered for a while now what exactly would count as a derivative work in relation to blendswapped models and animation.
i've had some trouble finding a clear answer for this kind of thing since most of the derivative works information i've found has basically been about slightly changed images or established characters being placed in a new story.
It's obvious that edits to the models would count and i feel like retextures would count as derivative works too.
it would be easy to set up a scene entirely or almost entirely out of blendswapped models and i'm a bit fuzzy as to if the scene would count as a derivative work or not.
*edit* like say if the scene created just uses the models as a prop or part of the background? the idea itself isn't based on the model but still uses the model. */edit*
*edit* i asked over on the cc-comunity mailing list using the example of a barfight scene where there happens to be a share alike licensed chair in the room. the response i got was that they'd argue that it was a derivative work but that the only thing required to be shared alike was the final render or final video rather than the scene files and such.
fair enough answer but i wouldn't count that as a derivative of my own models (not that it matters since i just use cc-by anyway) since nothing about the model has been changed there to create a derivative of it.
how else are you going to use a 3d model of a chair/pot/tree/bush/lamp post? i mean the purpose of these kind of models is to be used with other things to create a greater whole so that just seems like it'd be "same work" use to me. who knows though maybe i'm just overthinking this.
so for certain it looks like the best practice would be to just ask the author like everyone was saying here.
March 04, 2014, 05:29 am
I'm currently working on a project where i need 3D text, but the problem comes down to the inbuilt blender 3D text. It doesn't handle the font i need correctly (The mesh intercepts itself). Is there any 3rd party tools that can create mesh more effectively?
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