December 23, 2014, 09:47 pm
Hey guys! :D I'm looking for a desktop computer, with a Nvidia GPU, etc. You guys know what I need, as it will be PURELY FOR BLENDER! (A little bit of internet browsing, and other softwares will be used as well, but I need everything to run smoothly with blender.) I prefer a Windows, as they're cheaper, and better quality in my opinion... Anything that is Vista and up... I'll most likely convert to Linux ASAP... Um, I prefer New, or refurbished if necessary... And I'm a procrastinator, so making my own PC, is not an option... (I tried, and it's still laying in the old house, torn apart...) Um, I want at least 8 GBs of memory, and 2 TB Hard Drive... I prefer HP, I think... But other brands will be considered...
Oh, and my budget runs around $300 USD...
Summary: I'm looking to purchase a computer soon, and I'd like to know what you use, if it's cheap, and where I can get it... Also please include the pros and cons of it. Thanks! :D
PS: I apoligize poifox, if this doesn't belong here... In the long run, it is about Blender, and I figured the people here (including yourself) would be the best people to ask for help, and advise on this matter.
May 14, 2014, 12:54 pm
While I know I am new to this, now I am so thankful for the program and all the great to epic blends I have seen here. I want to improve and learn, however it is hard with most every thing being rejected. Is there some place that we can share our blends and have feedback of what is missing or dismissive about the blend. I don't deny the inferior blends I make, only want more specifics to have a direction to apply focus.
It would be nice if the rejected blends could have a option to be seen by lets say your trusted unloaders for a week allowing them the chance to look at rejected blends and offer critique and or advice for improvement, if they were willing. This could add a potential relief to the moderator, and for those less gifted or more challenged, to participate. Is this a inappropriate question?
October 19, 2014, 09:15 am
Hey guys! :D I got, what I consider a tough one here... Probably very simple, and easy to fix though... :D
I have a high poly bear (4 million verticies), that I'm doing, and I am making it for print.... I can't do anything in edit mode, so don't even ask... It freezes my entire computer, as I applied the subsurfs :| In fact, I'm running on a very slow computer now...
Now that you've seen the issues, do you know what I can do to fix it? Quickly? I've applied all the scales, rotations, and even the location... I'd like to know if there are some settings I need to mess with on the solidify modifier, because it actually works with some speed :) Thanks!
PS: If you guys like this model, I may upload it here when finished ;)
January 17, 2014, 03:20 pm
I need to find textures that I can use free, and others may use commercially. I've recently learned that even if the texture has no copyright you still may not use it on blend swap. :( Send me a link to any website(s) you may find! :D
March 18, 2014, 09:20 pm
Okay, I'm making some pipes for someone, and they are using After Effects CS6. In AFX CS6 when he opens it, it comes without any shadows, and it's translucent. I saw a tut that said to take it through Photoshop, and then put it on AFX, but it was for CS4. In Photoshop CS6 there is no Import/Export option, so he can't take it through Photoshop :( Now I need to find a way to give him a blend file, so he can get materials on it. :| That should explain it. :)
January 05, 2015, 10:38 am
guys, i have this rig which has lots of bones in one armature. whenever i drag one of them it makes lag, even though i move some of them to the layers, still it makes lag.... someone plz ask me this question, sorry my english is bad.
March 10, 2014, 06:50 am
Is there any school, college, university that teaches blender? and can I get a degree in it? where is it? is it expensive? does such thing exist? is it in the USA?
March 02, 2014, 02:30 pm
Hey guys, I was wondering if anyone could help me or show me on how to achieve this sphere with various shapes carved inside of it as shown in the image below :
i've tried with the boolean modifier, and the results were weird and it didn't acheive anything close to the previous image. I've searched online too, but I couldn't find a clear answer, so I'm hoping an expert with modeling can answer this :D FYI : since i use blender for archiviz / interior designs , my modeling skills are limited at that.
February 01, 2014, 01:15 am
Hi everyone I'm trying out bump mapping so ive been following andrew price's tutorial on realistic textures http://www.blenderguru.com/videos/the-secrets-of-realistic-texturing/ and I set all of the nodes up exactly like he showed and did the displacement modifier the same way every thing was exactly the same as he did, but the end result isnt extruding out like it is in his pictures, but more like a wave if that makes sense. Hopefully some one knows what im talking about, thanks :) heres a screen shot of what it looks like http://doncliche.deviantart.com/art/wave-bumps-431106788?ga_submit_new=10%253A1391283777
January 13, 2015, 09:10 pm
I want to know how to script this. Lets say I have this game, and I want my character to collect a couple cubes, and then a text will appear that will say that I collected all the cubes. I can do this with the logic bricks and a collision sensor, but it only works for one cube, I can't collide with multiple cubes at different times, and get a text to pop up.
Any help would be very helpful.
Page 1 of 87, showing 10 out of 870 total.
Do you need help with a Blender feature?Ask a new question!