January 17, 2014, 03:20 pm
I need to find textures that I can use free, and others may use commercially. I've recently learned that even if the texture has no copyright you still may not use it on blend swap. :( Send me a link to any website(s) you may find! :D
March 18, 2014, 09:20 pm
Okay, I'm making some pipes for someone, and they are using After Effects CS6. In AFX CS6 when he opens it, it comes without any shadows, and it's translucent. I saw a tut that said to take it through Photoshop, and then put it on AFX, but it was for CS4. In Photoshop CS6 there is no Import/Export option, so he can't take it through Photoshop :( Now I need to find a way to give him a blend file, so he can get materials on it. :| That should explain it. :)
March 10, 2014, 06:50 am
Is there any school, college, university that teaches blender? and can I get a degree in it? where is it? is it expensive? does such thing exist? is it in the USA?
March 02, 2014, 02:30 pm
Hey guys, I was wondering if anyone could help me or show me on how to achieve this sphere with various shapes carved inside of it as shown in the image below :
i've tried with the boolean modifier, and the results were weird and it didn't acheive anything close to the previous image. I've searched online too, but I couldn't find a clear answer, so I'm hoping an expert with modeling can answer this :D FYI : since i use blender for archiviz / interior designs , my modeling skills are limited at that.
February 01, 2014, 01:15 am
Hi everyone I'm trying out bump mapping so ive been following andrew price's tutorial on realistic textures http://www.blenderguru.com/videos/the-secrets-of-realistic-texturing/ and I set all of the nodes up exactly like he showed and did the displacement modifier the same way every thing was exactly the same as he did, but the end result isnt extruding out like it is in his pictures, but more like a wave if that makes sense. Hopefully some one knows what im talking about, thanks :) heres a screen shot of what it looks like http://doncliche.deviantart.com/art/wave-bumps-431106788?ga_submit_new=10%253A1391283777
February 24, 2014, 11:50 am
Hi everyone. This is not a question, just a suggestion. I know I am not an admin here, but thanks for admins who made this site for communicating with blender users. Ok, I have a lot of .3ds and .obj files (.3ds+.obj=67.5 GB or 56855 files) As you know it is impossible for me to do alone, So I think we can make a group who will do a correct modelling for my 3ds and obj files. What do you think about this?We will share files via Dropbox or Google Drive or etc, but at last we have to make a helpfull thing fo Blender users, I m waiting your coments. I hope all will be good for us...(Sharing never makes you bad)
March 27, 2014, 07:59 pm
Hi i was wondering if there was a way to lower the poly count of an object but still keep the overall design/shape of that object, I know there is decimate but when ever I use that the mesh somtimes gets messed up.
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