August 23, 2014, 05:28 am
I was studying the Chibi Tank that’s on blend swap by dergoldstein (http://www.blendswap.com/blends/view/75174) and i noticed that he has very little proximity loops, lots of ngons and uses the bevel modifier in almost all his assets. So i was wondering, is there is a disadvantage in using the bevel modifier when creating hard surface models apart from having a lot of ngons?
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