July 29, 2014, 05:58 am
I'm not very familiar with Blender as yet and so I need some pointers on how to create a second skin object layer to use for markings for a Horse Avatar. This horse is being created for use in Second Life though I am considering making it available in other formats. I've attempted to do in it in Hexagon 2.5 and though it will create the layer, it looses the mapping. I have access to Cinema 4D but would like to attempt it in Blender first. This 'tattoo' layer needs to sit over the main figure and keep the same mapping. Pointing me towards tutorials is fine :) Thank you in advance for any help.
July 28, 2014, 07:12 am
hallo there...now tell me, how do I animate footsteps, like say, on a dusty or muddy path? also I'd like you to imagine that I am animating a truck through grassland...how do I show the destruction on the grass after the wheels move on the grass?
July 27, 2014, 11:03 am
Hello blendswap i have a little problem with transfering shape keys.Everytime i transfer shape keys from one of my head models to another head model blender keeps saying "Skipping Zens Head Vertices counts differs" does that mean that both heads have to be the same vertices or does it mean that both heads have to the same armature?The reason i ask this is because one of my heads have face rigging while the other one doesn't and i want to save time by just copying it from the model that have all the shape keys to the one that doesn't so that i dont have to do the shape keeys all over again.If anyone knows what im talking about.Can you please tell me how i can fix this error?
July 23, 2014, 03:21 pm
Hi everyone! I wanted to see if anyone out there knows or could point me to a tutorial on how to animate a frontflip, backflip, forward roll, etc for a character. Every attempt I've made in the past has come out looking wrong. Many thanks ahead of time.
July 23, 2014, 01:42 pm
Hello BlendSwap i have a question jaw animation.Is there an easy way to get the jaw to animate.for example i know how to make their mouths open and close but i want to know how to make their jaw drop perfectly becaue the way i know is using amature but everytime i weight paint it it looks like they are eating peanut butter with their mouth wide open.if anyone know how to make the jaw open easier than using armature please tell me how because im really not getting it....
also i was trying to aim for something like thishttp://www.blendswap.com/blends/view/72252
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