April 22, 2014, 11:54 am
Hello everybody! I am new to blender and had a question that I was hoping the community could help me out with. I am using the boids particle system to make an army. I made the particles parented to the mesh so they are animated and they are all walking the way I was hoping they would, however they walk through just about anything in the scene (walls, floor, etc). I was wondering if anybody knows what I could do to stop this?
April 21, 2014, 12:24 pm
Okay so you know when you press the key 'Z', it makes the mesh transparent? Meaning you can basically see the entire object's wireframe?
Well in my case I have a human bust. When I press 'Z', I do not wish to see the wireframe on the inside of the mesh. For instance, I am looking at the bust's wireframe from the front view. How ever because it's transparant I can see the wireframe at the back of the head through the inside of the bust. I wish to see only the edges I'd normally see when not in wireframe, in the wireframe view. In this case just the front.
You see I have added an image of a persons bust in perspective view by attatching it to an empty. I wan't to be able to trace it this way instead of in orthographic view to get a more accurate result. How ever I can never seem to be able to tell the back wireframe from the front and end up making a mess of things...
So basically I wish not to see any wireframe that's normally seen by looking 'through' the object.
I just thought this might be possible because there's a way to not view faces on the inside of an object (Although honestly speaking that has nothing to do with transparant view). Is this possible? If not, are there any other suggestions?
April 21, 2014, 06:43 am
Hi eveyone. I am struggling with my new fluid simulation. I wanted to have two different inflow material in the same domain. Is it possible?. To say it differently, I want two different water colors coming from two different inflows.
I hope it is possible, for now I can only have one material, the same for both inflows!
April 21, 2014, 05:38 am
I'm rigging my character, following the CG Masters tutorial series. This is a totally different character, and the proxy I've been using is made following whatever guidelines Lee Salvemini mentioned. Now I've finished rigging the head, arms, legs, and I started with the torso, when I ran into this problem with the chest:
The chest doesn't move perfectly with the chest bone, and it's obvious because the chest just squishes when I try turning it around..
As you can see, the middle has no problem, but the chest just squishes.
I checked the weights too, but can't find anything wrong:
Is this a weighting problem? Or is it something else?
If so, how do I rectify this?
Can someone help me? I really need to finish this character, followed by the trailer, before the 10th of next month
April 17, 2014, 01:50 pm
I am in the middle of a project in Blender 2.69, is there a way to download 2.7 so it doesnt take the place of my 2.69 version?
The last time I upgraded to 2.69 I was in the middle of a project in version 2.49 and 2.69 replaced it....Boy that was frustrating as F&*k!
April 17, 2014, 01:05 pm
Hello BlendSwap i have a question about animating my characters scarf.How is it done percisely?Like do i do it by making it weight paint on it using it by when the characters body moves the scarf moves or do i make amatures for the scarf and rig it seperately or is there like a modifier to make it that the scarf can be animated aswell with the character who is wearing it?
April 16, 2014, 07:23 am
Hello, I made a bouncy ball rig (as seen here: http://www.blendswap.com/blends/view/73452), and would like to copy it into this scene: http://www.blendswap.com/blends/view/73452. When I copy and paste the rig into the other scene, nothing happens. It says Objects Pasted From Buffer, but nothing is selected, or pasted. :( Any ideas? Thanks in advance :)
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