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clephaneryan asked: Werewolf rig

August 21, 2014, 07:13 pm

So i have this werewolf model that i need to rig and i've been trying to rig him using the human meta rig but it keeps saying bone heat weighting failed. Can someone help?

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3

middlej asked: Requests arent working.....

August 20, 2014, 02:03 pm

Wont let me upload a request so i thought i'd do it this way.

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3

HaBlender asked: Adding meshes to groups

August 20, 2014, 01:07 pm

hey is it possible to make gruops for meshes without joining .

because by repeaded objects the outliner gets to full and i want to compact some object in a group how have i to do this?

Solved
3

middlej asked: Transperency in cycles

August 20, 2014, 12:52 pm

I got a Great look on a cycles water tex, but anything under it is black. I'm using transparent bsdf. how do I make it to where the things underneath are not black?

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2

essoroka613 asked: help with normal maps

August 20, 2014, 12:18 pm

Whenever I put a displacement map and a normal map on the same material you cannot see the displacement maps effect.

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5

Tasj asked: Savingproblems

August 19, 2014, 03:25 am

Hi,

I was wondering how I could save the blendfiles as images (like the images on this page, with background) after I have finished them.

Thanks

Solved
2

middlej asked: Help flipping

August 18, 2014, 07:45 pm

Every time I have a charachter do a backflip, his torso goes backward through the head. Frontflips work fine.????

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4

choppyleo asked: Creating my own models

August 18, 2014, 08:36 am

I wish to know how to create my own models and don't know how to go about it. Can someone help me on what to do?

Solved
7

middlej asked: Appending downloades not made in blender.

August 17, 2014, 11:56 am

I watched a tutorial where someone used a downloaded model that was not a blend file, how do you do that?

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2

SnakeMorris asked: Creating random branches off a trunk and main limbs

August 16, 2014, 12:49 pm

I recently modeled a gnarly old oak trunk with some main branches (I did not use the sapling addon). I modeled it using Bezier curves and a circle to bevel. I want to add some branches in certain areas of the tree that are randomly generated (like on the sapling addon) but I can't find a good way to do so.

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