March 06, 2014, 10:43 pm
ok I know with blendswap you have the copyrights like DO WHATEVER YOU LIKE or DONT DO ANYTHING AT ALL FOR EDUCATION AND INSPIRATION ONLY! so if you were to change the blend slightly like example if somebody uploadad a minion and you turned the minion white or black or any other color would the copyright be lifted? or would it have to go through major changes or non at all to certain lengths? Now I know its best to give them the credit they deserve for making such a great project so this is mostly out of curiosity and a question from my brother. So whould it or would it not?
March 06, 2014, 05:14 am
I've made several dragon wings, applied cloth sim and it worked fine everytime. Now i've made a full dragon with the same type of wings but:
when i try to apply cloth sim, blender freezes for some minutes as if blender is calculating something.. and when i try to pin the vertex group it freezes yet more minutes. Maybe this is normal, but when i play the animation the simulation doesnt take effect. There is no change. When i save the blendfile it allso becomes insanely slow to open again.
The model is mid poly, there should be no problem with it.
Anyone have an idea about what can be causing this?
March 05, 2014, 03:50 pm
so i have working with Blender for about 6 months now and before recently i have never done a actual successful rigging. In the past i have used paths to move around ships for my star wars lego scenes. Now i have attempted to rig a minifig twice, the first time being unsuccessfull. This time i think im very close. i have rigged the figure with some basic bones and the bones move around but the actual mesh dosent, it just stays still. IDK if i have not done something right, or what the issue is. Any help would be Greatly appreciated! Im also fairly new to this site and think its Awesome so far! Hope you can help. Thanks screenshot.jpeg Clik the link to see my rig so far.
March 04, 2014, 11:50 pm
Hi right now I'm modeling a log cabin for a game and I have the main wood texture on the logs and then for the ends where its cut off I have a texture of the end of a log, so im using two seperate material catagories and when I save the model to unity to look at it, only the end of the logs show up and the whole middle part is see through, then in blender If I delete the end of the log texture the whole model is visable in unity. This is just for the balcony of the log cabin the main building which has the same set up of a main wood texture and then an end of a log texture loads into unity just fine with nothing missing.
March 04, 2014, 05:29 am
I'm currently working on a project where i need 3D text, but the problem comes down to the inbuilt blender 3D text. It doesn't handle the font i need correctly (The mesh intercepts itself). Is there any 3rd party tools that can create mesh more effectively?
March 04, 2014, 03:53 am
I was wondering if anyone could provide tips,useful links/tutorials or demonstrate to me specifically on how to achieve these similar results /or rather,to create a shiny,white milky bar similar to the image shown;
1) That has the Nice specular/glittering effect on the white milky bar.
2) and have the dense bumps displacment effect on the white milky bar.
I have tried to use a procedural dense noise displacement map to imitate the bumps,but it never work well for me.
March 02, 2014, 02:30 pm
Hey guys, I was wondering if anyone could help me or show me on how to achieve this sphere with various shapes carved inside of it as shown in the image below :
i've tried with the boolean modifier, and the results were weird and it didn't acheive anything close to the previous image. I've searched online too, but I couldn't find a clear answer, so I'm hoping an expert with modeling can answer this :D FYI : since i use blender for archiviz / interior designs , my modeling skills are limited at that.
March 02, 2014, 11:48 am
Hello BlendSwap i have a problem with solidfying clothes.Why is that when even i solidfy the clothes i get like a black mark between the characters thighs and the only way of getting rid of it is to make the pants super thick?But,I dont want it to be super think i want it thin.Does anyone know how i can fix this problem.Also is it possible to unsubdivide something that have been subdivided? If so can someone please tell me how?
Heres a picture if you guys arent understanding my question.
March 02, 2014, 06:34 am
hi folks..basically i have here a model i did of a camero. I began modelling this in blenders internal render...half way through the process i changed my mind and modelled the rest of the car in cycles. When it came to adding a glossy car material, some parts didnt come out right and i thought it was a bug. upon further investigation online, i was told that you shouldnt model in blender internal and cycles as both formats are different. so, the question is: is it ok to mix model in internal and cycles or not? and if not, is there a way to fix /repair this issue with my current car model. thanks
Page 1 of 46, showing 10 out of 459 total.
Do you need help with a Blender feature?Ask a new question!