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blenderednelb asked: How do I rotate an object with a custom button and panel using python scripting?

October 28, 2014, 09:55 pm

Im making a Boeing 787 model and I just finished rigging it however I thought that maybe I would go deeper and try make a custom panel to control the rig. Ive got the panel itself done using one of the default templates but Im a complete noob at scripting new text. Basically what I want to do is use a code to create a button in the panel, and when pressed, it will rotate one of the bones used for rigging, say for example the rudder. I really need help with this. By the way, Ive never seen it done but what would be even better would be a slider. This would mean I have more control over the rotation...I hope you understand what I mean. Thanks


tokenten asked: Save Animations

October 27, 2014, 05:39 pm

  Hello BlendSwap.I have a question about saving animations.Is it possible to save more than one animation at a time?For example.In DopeSheet Editor,The Action Editor Tab,I have exported animations from another character to the character that i am now using and noticed that the animations that got imported in to the character have the number Zero next to the name of the animations.Is there a way to make all of them F all at once or do i got to go through them one at a time and click the "Save this datablock even if it has no users" button The (F) button?

(Hope This Make Sense...)


MarcoYolo asked: Cloth Pickup

October 27, 2014, 11:36 am

Guys I'm making a game that includes cloth pickup. When I pick up a cloth the piece of cloth and a weapon the cloth tends not to be visible. Its only visible when I make fast movements.


Wuzimu asked: Curve without stretch

October 25, 2014, 04:40 pm

Is it possible to make curve without stretch? I've done tank track rig but when curve is stretching there appears hole between links. Example 1Example 2. Any suggestions?


GingerYeti asked: rig or model?

October 24, 2014, 06:18 am

I have been wondering for a while now, whats the easiest way to set up for an animation? like is it easier to rig the mesh and then model around it or do the whole model and then rig it. for example if i was to want a soldier would i rig the basemesh and then model the clothes and armour on that or model the whole person with all his equipment and then rig it after that?


dansblender123 asked: Best way to get clothes to move with an armature?

October 23, 2014, 01:58 pm

I have a model that is rigged and it moves is the way I like it.  However I added some clothes to the model and instead of moving with the model, the clothes clip through the body or does other erratic type movement.  They are two seperate objects and I've tried quite a way ways to get them to work.  Is there a way to basically transfer the weight paint from one object to another?  Or since it's clothes somebody might have an easier way to do this?  Sorry if this is a stupid question I don't usually do rigging


MarcoYolo asked: How to open an Inventory

October 20, 2014, 11:04 am

What's up guys. I have a question? Does anyone know how make an inventory open and close. Every time I open the inventory the things aren't there. Then when I open and pickup objects the objects do go in, but when I close it and open it all the things are gone. So the actual questions are. Does anyone know how to fix that? If so just tell me or send me a script, YouTube link (to video to solve the problem). If your solution works I'll subscribe to you on Youtube and follow you in blendswaps.


JosephBennett asked: Solidify Modifier Artifacts...

October 19, 2014, 09:15 am

Hey guys! :D I got, what I consider a tough one here... Probably very simple, and easy to fix though... :D 

I have a high poly bear (4 million verticies), that I'm doing, and I am making it for print.... I can't do anything in edit mode, so don't even ask... It freezes my entire computer, as I applied the subsurfs :| In fact, I'm running on a very slow computer now...

Solidifier Modifier

Bear Head


Now that you've seen the issues, do you know what I can do to fix it? Quickly? I've applied all the scales, rotations, and even the location... I'd like to know if there are some settings I need to mess with on the solidify modifier, because it actually works with some speed :) Thanks!



PS: If you guys like this model, I may upload it here when finished ;)

Full Bear View (Without Solidify Modifier)



CedricAbad1 asked: Tall Grass in minecraft texture is not transparent

October 19, 2014, 08:04 am

Hi blendswap friends,aquintances etc this will be my third question for my minecraft movie. Everytime I add the grass texture on the plane the background of the grass is not transparent its white I tried to search on youtube for methods but when I tried the method the background is still white. I tried to turn off the white/second texture its still white and I tried to change the settings in the image sampling but nothing still happened and also I set it also to uv coordinates but still nothing happened. Also I tried the transparency  texture but it made the texture also transparent helo please. This is my problem also for the door,glass/planes and etc that has a transparent background help please


CedricAbad1 asked: Need help in clearing blurry skins in minecraft textures

October 18, 2014, 06:49 am

Hi blendswap friends this is my second question about my minecraft fantasy the movie I was wondering how to make my minecraft skins texture sharp becouse every time I unwrap my mesh then apply the minecraft skin it turn out to be blurry I tried the user preference that I search earlier this days and the image sampling also  they call it......it starts with I......I forgot it anyways every time I apply the skin it turns out blurry I have to scale the unwrapp to clear out the blurr is there a way to make it sharp if there isnt how to scale all the unwrapp orange thingy all at the same time at the center of the pixels thank you in advance for your cooperation for my movie I will add the one who help me in my credits



I will be using cycles for my poster and blender render for my animations and trailer so In cycles I will be having trouble making the skins sharp

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