July 31, 2014, 01:21 am
When I create a new Blender file and use the append function to choose the pony (objects) I want, the appended models do not have any textures (i.e. all grey) even though the source models are fully textured. May I know why this is so?
Also, when I import the ponies into Unity, they do not have any textures on them. They have solid colours, with white eyes (much like the "Solid" 3D view in Blender). The Blend Swap downloads did not include any external texture files so I am not sure what I can do to resolve this issue.
I would really appreciate any tips/advice/assistance regarding these two issues.
July 29, 2014, 04:17 pm
hey everyone. Im not sure if anyones experienced this but whenever i download a blendfile, say for example a 3mb file, only 32.5kb of that file downloads. When i try to extract the file I get an error saying the file is empty. Obviously not all of the file is downloading. I repeated the process with 2 different blends from with different authors of that blend, the result was the same and strangely the file size was the same 32.5kb. Is this a bug on blendswap or is it a firefox problem, any ideas?. furthermore I tried to send a bug report to the admins through there website but it came up with an error page saying the request is blackholed and the page could not be foound????
July 29, 2014, 05:58 am
I'm not very familiar with Blender as yet and so I need some pointers on how to create a second skin object layer to use for markings for a Horse Avatar. This horse is being created for use in Second Life though I am considering making it available in other formats. I've attempted to do in it in Hexagon 2.5 and though it will create the layer, it looses the mapping. I have access to Cinema 4D but would like to attempt it in Blender first. This 'tattoo' layer needs to sit over the main figure and keep the same mapping. Pointing me towards tutorials is fine :) Thank you in advance for any help.
July 28, 2014, 07:12 am
hallo there...now tell me, how do I animate footsteps, like say, on a dusty or muddy path? also I'd like you to imagine that I am animating a truck through grassland...how do I show the destruction on the grass after the wheels move on the grass?
July 27, 2014, 11:03 am
Hello blendswap i have a little problem with transfering shape keys.Everytime i transfer shape keys from one of my head models to another head model blender keeps saying "Skipping Zens Head Vertices counts differs" does that mean that both heads have to be the same vertices or does it mean that both heads have to the same armature?The reason i ask this is because one of my heads have face rigging while the other one doesn't and i want to save time by just copying it from the model that have all the shape keys to the one that doesn't so that i dont have to do the shape keeys all over again.If anyone knows what im talking about.Can you please tell me how i can fix this error?
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