October 20, 2014, 11:04 am
What's up guys. I have a question? Does anyone know how make an inventory open and close. Every time I open the inventory the things aren't there. Then when I open and pickup objects the objects do go in, but when I close it and open it all the things are gone. So the actual questions are. Does anyone know how to fix that? If so just tell me or send me a script, YouTube link (to video to solve the problem). If your solution works I'll subscribe to you on Youtube and follow you in blendswaps.
October 19, 2014, 09:15 am
Hey guys! :D I got, what I consider a tough one here... Probably very simple, and easy to fix though... :D
I have a high poly bear (4 million verticies), that I'm doing, and I am making it for print.... I can't do anything in edit mode, so don't even ask... It freezes my entire computer, as I applied the subsurfs :| In fact, I'm running on a very slow computer now...
Now that you've seen the issues, do you know what I can do to fix it? Quickly? I've applied all the scales, rotations, and even the location... I'd like to know if there are some settings I need to mess with on the solidify modifier, because it actually works with some speed :) Thanks!
PS: If you guys like this model, I may upload it here when finished ;)
October 19, 2014, 08:04 am
Hi blendswap friends,aquintances etc this will be my third question for my minecraft movie. Everytime I add the grass texture on the plane the background of the grass is not transparent its white I tried to search on youtube for methods but when I tried the method the background is still white. I tried to turn off the white/second texture its still white and I tried to change the settings in the image sampling but nothing still happened and also I set it also to uv coordinates but still nothing happened. Also I tried the transparency texture but it made the texture also transparent helo please. This is my problem also for the door,glass/planes and etc that has a transparent background help please
October 18, 2014, 06:49 am
Hi blendswap friends this is my second question about my minecraft fantasy the movie I was wondering how to make my minecraft skins texture sharp becouse every time I unwrap my mesh then apply the minecraft skin it turn out to be blurry I tried the user preference that I search earlier this days and the image sampling also they call it......it starts with I......I forgot it anyways every time I apply the skin it turns out blurry I have to scale the unwrapp to clear out the blurr is there a way to make it sharp if there isnt how to scale all the unwrapp orange thingy all at the same time at the center of the pixels thank you in advance for your cooperation for my movie I will add the one who help me in my credits
I will be using cycles for my poster and blender render for my animations and trailer so In cycles I will be having trouble making the skins sharp
October 17, 2014, 05:13 pm
Hello Unity3D i have a question about Animall.Is it possible to use a bone to rig UV layout Instead of moving the picture in the UV layout window?For Example,I noticed in shapes keys you can make a bone and use it to move the shape keys instead of using the slider in the shape keys tab.I was wondering if you can do the same for the uv layout.The reason why i ask is because the game engine i export my models to only take animations with armatures and nothing else...If anyone knows how to use a bone to rig the uv layout in blender.Can you please tell me how?
October 17, 2014, 01:17 pm
Sorry to ask this question again. It's just last time I asked I put another question that actually got answered. Here's my question. Is there such thing as having too much animation? or in other words how much animations can you have?
October 16, 2014, 06:03 pm
Hello BlendSwap i have a little problem with my Armature.The problem is one of the bones that i have recently added to my character doesnt move with the armature but the rest of the bones that was already rigified does move with my armature.For example,my character has a bone on its sword and i made an animation where she takes it out of the sheath and hits someone and puts it back.That animation is fine,But when i look at the jump animation,The bone that i added to my characters sword doesnt follow the character into the air.How can i make it that when my character jumps the bone follows it into the air and when i do the slash animation it hits someone and goes back into the sheath with no problems?
October 15, 2014, 09:15 am
hi blendswap friends I was wondering on how to make a water in cycles for minecraft becouse when I use the fluid simulation blebder becomes mr crashes a lot and mr slowpoke so I was wondering on how to make a water like in blender render you just have to edit the textures and make it transparent or liquid like and a dispkace but in cycles I cant do it all of that I need realistic on my water for my minecraft movie
October 13, 2014, 06:59 pm
Hello everybody I was doing some texturing and ran into a problem I was hoping somebody might be able to lend me a hand with. I am making a suit of armor and I unwrapped the armor to my liking and applied the metalic texture and it looked fine, however I wanted to add an emblem on the front of it. The problem I am having is that whenever I apply the second texture it messes up the first texture, so I can either make one or the other look good, not both. It would be ideal if I could do a seperate unwrap for the emblem texture. Does anybody have any idea how I might be able to do this?
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