Final image: http://i.imgur.com/ZOdVm4p.png (2000 samples, 3 bounces, 1080p, edited with Gimp) I tried to recreate a dark themed advertisment with a lot of reflexions and rim lights. I used planes with an emission shader to get the reflections I want. Maybe not the best way but I think the result looks relatively good. The materials are procedural exept the blender logo. I used a PBR Node to get the Fresnel effect and physically correct roughness. Please ignore the strange object and material names, I'm German...
These "Blender" themed Headphones don't exist, of coure. :) I used Blender 2.76b and Gimp.
I really like the PBR shaders that you used on the orange piece. Very nice and realistic.
very nice ;)