Poliform Dune Sofa

  • May 03, 2016
  • 3,320 Downloads
  • 59 Likes
  • Blender 2.7x
  • Render: Cycles
  • Creator: MZiemys
  • License: CC-0
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Description:

Poliform Dune Sofa with procedural textures. The materials are messy.

Comments:

  • Ndakasha profile picture
    Ndakasha

    This is beautiful great work thanks.

    Written May 04, 2016
  • MZiemys profile picture
    MZiemys

    Thanks :)

    Written May 04, 2016
  • Blend4Science profile picture
    Blend4Science

    Awesome, looks really realistic!

    Written May 09, 2016
  • EardrumManna profile picture
    EardrumManna

    Looks good thx :)

    Written May 26, 2016
  • Rendars profile picture
    Rendars

    whenever I am lost I always come back to this one it is quite a piece.

    Written July 24, 2016
  • MrNightmare profile picture
    MrNightmare

    very nice model but can i ask you a question about how do you achive that kind of cloth simulation i have been doing so many cloth simulations and i am not getting the same result as you and other thing how do you sculpt wrinkles in your models like that i have been trying to do it since i saw your model and i cannot get the same result

    Written May 16, 2017
  • MZiemys profile picture
    MZiemys

    Just don't stop working until you get the result you are happy with. I use Marvelous Designer for cloth simulation so that as well. :D I would like to try Blenders cloth some day. I think you can achieve the same in Blender it's just harder and more time consuming (haven't tested this theory yet :) ).

    Here are some things that I think matter:

    • Simulate lower quality cloth first to get it in place, then increase the detail, simulate more increase the detail more and so on.

    • Work on parts of simulation at a time so it's not too slow. Try to never have unnecessary simulation running and slowing things down.

    • Start from cloth patterns as they would be in reality.

    • Seams are important in furniture upholstery

    • Never model or simulate without looking at good reference pictures - ALWAYS, I mean seriously at all times look at it while working (I need to improve on this myself, I often make mistakes and end up redoing a lot of work every single time I stop looking at reference photos)

    • Don't be afraid of sculpting when simulation is done.

    • Keep in mind subtle wrinkles are usually a bit less visible when textures are added.

    Edited May 19, 2017
  • AmeeAvenger profile picture
    AmeeAvenger

    Awesome work! Thank you so much for making this! I am trying to bake a low poly version of your sofa but the decimation keep messing up. The model seems to break apart at the places marked sharp. Any ideas how I can fix this?

    Written October 06, 2017
  • csimeon profile picture
    csimeon

    Your work is excellent. Your files are good models in so many ways: - Great as finished products - So well structured! perfect clear box logic, for using them as assets in larger schemes - Good materials (wish you made them all "yesterday" so they were 2.79

    Sharing such good stuff is inspiring. You (and others like you) make Blendswap worth it!

    Thank you, Christos

    Written January 09, 2018
  • cspacker profile picture
    cspacker

    This is brilliant - thank you!

    Written March 23, 2018
  • jaket profile picture
    jaket

    top

    Written December 03, 2021