Lamborghini Aventador I've made intended for use in games. Model(Body and wheels) consists of 12K faces. The mesh that uses procedural materials aren't Uv unwrapped properly.
can't download the file says that its a html file but with a .zip ending if i download it as a zip file it wont open
That’s a solid amount of detail for a game-ready model, especially if it’s meant to run smoothly without killing performance. Balancing polygon count with visual quality is always tricky, and issues like UVs on procedural materials are pretty common when you’re still iterating on assets. It’s interesting how that same attention to optimization and visual appeal shows up in other digital spaces too, not just games. Casino platforms, for example, rely heavily on clean visuals and smooth performance to keep users engaged without distractions. You can see that approach on sites like https://dbbetsbd.com/ where design and usability matter just as much as the core mechanics. Whether it’s a high-end car model in a game or an online casino interface, the goal is the same: make it look good, run smoothly, and feel satisfying to interact with.
Haha found you ;)