Blender 2.75 Advanced Cycles Smoke & Fire Shader + Test Scene

  • August 24, 2015
  • 1,806 Downloads
  • 16 Likes
  • Blender 2.7x
  • Render: Cycles
  • Creator: Norumbega
  • License: CC-0
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Description:

I've been researching cycles smoke simulation, materials and rendering a lot lately, and this is the shader for smoke and fire that I've come up with. It produces defined smoke without losing much detail (my original shader lost detail), as well as blackbody fire. The test scene is like in the picture: wineglass, inspired by Blenderdiplom's smoke in cycles demos. The smoke behavior could use some work. I've also added a small amount of compositing to the scene. Test this shader in different conditions and let me know what results you come up with.

Comments:

  • JDHaller profile picture
    JDHaller

    This is excellent looking out come. Thanks for sharing. and keep testing :)

    Written August 26, 2015
  • samprice28 profile picture
    samprice28

    Dude this is so cool, keep it coming!!!!!

    Edited August 26, 2015
  • gatzooks profile picture
    gatzooks

    completely awesome thanks for sharing

    Written November 28, 2015
  • CaptainRex profile picture
    CaptainRex

    That looks sooo cool! Thanks for sharing : )

    Cheers, Rex

    Written May 19, 2016
  • EmuMan44 profile picture
    EmuMan44

    Kinda slow, but looks amazing!

    Written November 27, 2016
  • EmuMan44 profile picture
    EmuMan44

    I'm not sure why, but when i tried to render the scene for the second time, the fire was unnaturally red and pink. Can someone explain?

    Written December 04, 2016
  • EmuMan44 profile picture
    EmuMan44

    I temporarily fixed the problem by adding an RGB Curves node to the fire. I'm not sure what caused the problem, but it might be something worth looking into.

    Written December 04, 2016
  • lauravulane132 profile picture
    lauravulane132

    awsome

    Written January 01, 2017
  • Iasassa profile picture
    Iasassa

    Looks awesome and cool but how do you actually get the shader instead of using the test scene?

    Written February 18, 2018