Includes a right hand scuplted with dynamic topology, a retopologized version of that sculpt (~3000 tris) and the final model, which has details added by sculpting on a level 4 multiresolution modifier.
These models are all on separate layers.
For added realism, add blue veins on then back and front of the hands.
whats wrong with the finger tops ?, is it intended that way, my fingers dont end like that
Good shape! Thank you very much!
For added realism, add blue veins on then back and front of the hands.