Quad ball is ideal to sculpt near perfect sphere like shapes with the least amount of polygons.
It is an ideal 24 face replacement compared to using uv sphere which is to dense or smooth subdividing a cube which does not provide sphere like smooth results.
If anyone knows what the add-on is could you let us know? Or is it the "Add Mesh: Extra Objects" add-on that let's you do Add - Mesh - Round Cube - Sphere maybe? Thanks!
@JoeyBennett - do an overlay with the rounded cube and a perfect circle or this quadball and you will see that your rounded cube still suffers from the typical sub-d subdivision of a cube.
Yep, I prefere to cap cylinders with half of this sphere, when I want to avoid triangles) We wrote a Grid Fill manager (now builded in as Grid fill operator) to close such things, hopes one day it will be able to smoothly close complex organic holes, taking into account the curvature of surface...
Blender foundation should include this quadball as a default mesh type as well as honestly everything else like this smoothed cube add on do not provide spherical shapes.
Definitely agree regarding the non-spherical subdiv issue. I thought maybe I was just going a little crazy but it seems the algorithm is a tiny bit off - that or there's a reason it doesn't converge to a sphere?
There is an add-on now with this in the default blender branch, or maybe it is in the branch anyway, as in not an add-on. I don't know, I have too many add ons!