Trainguy's Minecraft Enderman Rig [2.75 support] Fan Art

  • June 11, 2015
  • 462 Downloads
  • 0 Likes
  • Blender 2.7x
  • Render: Blender Internal
  • Creator: Trainguy
  • License: CC-BY
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Description:

This tall and skinny mob introduced in beta 1.8 now comes to Blender 3D, rigged and modeled by Trainguy. This rig includes FK and IK chains, an opening jaw, and an easy-to-use eye controllers with a controller that controls both eyes at once. If you like this rig, be sure to leave a comment on what I should do next! If you use this rig in your animation, you do not have to credit me but it is appreciated.

Comments:

  • GetWreckedDJ2 profile picture
    GetWreckedDJ2

    @Trainguy Are you really going to make a Player rig v2 ?

    Written June 23, 2015
  • Trainguy profile picture
    Trainguy

    Yes :) It will have much better skin compatibility, better finger control, better facial expressions, and 1.8 Skin support. Hope to have it out by the end of this month :)

    Written June 23, 2015
  • EnderAndroid profile picture
    EnderAndroid

    One small inaccuracy: The bottom jaw is slightly smaller than the main part of the head.

    Otherwise, good job on the rig!

    Written July 03, 2015
  • Trainguy profile picture
    Trainguy

    Yes, I know. It is a tiny bit smaller actually, but that's because I wanted to make it as seamless as possible. Thanks!

    Written July 03, 2015
  • EnderAndroid profile picture
    EnderAndroid

    No problem. ;)

    Written July 04, 2015
  • GetWreckedDJ2 profile picture
    GetWreckedDJ2

    @Trainguy Trainguy

    Written July 03, 2015
  • Trainguy profile picture
    Trainguy

    Just rolled out an update on this! Made the facial expressions nicer, 3D jaw, eye lids, and better IK. Check it out!

    Written July 17, 2015
  • EnderAndroid profile picture
    EnderAndroid

    https://www.youtube.com/watch?v=P3ALwKeSEYs

    Written July 19, 2015
  • EnderAndroid profile picture
    EnderAndroid

    Oh, I just noticed: The eye controller doesn't have any constraints to prevent itself from coming out of the eye.

    Go to pose mode, go to bone constraints section, add a "Limit Location" constraint and do the following: http://imgur.com/UV6dPfl

    It should be all better.

    Written July 19, 2015
  • Trainguy profile picture
    Trainguy

    Gonna fix that right now. Thanks for the feedback!

    Written July 19, 2015
  • GetWreckedDJ2 profile picture
    GetWreckedDJ2

    YAYA

    Written July 18, 2015
  • EnderFilms189 profile picture
    EnderFilms189

    I think that you should have kept the old rig and just edit it a little bit

    Written December 18, 2015
  • OMG profile picture
    OMG

    yo cn i use it in the newest version??

    Written October 01, 2020